SHAPE
SEQUENCES
Slam
Defence
Miscellaneous
REGRESsion home Diviation scheme Basic scheme End signal interference conventioncard Search
Weak Opening System
by
Marcel den Broeder
complete schemes: Openings 1/2nd pos.: Sl'-S'-Tab
Suggested
defence for
opponents
Nomenclature Notation
Balanced Spiral Sc. WOS links playing on line
Singl./void Delta
1heart-2diamonds
2spades/3no trumps
Exclusion our overcall literature / © downloads
Singl./void Extreme     others hum overcall bid examples interactive


GENERAL
A big notation and a lot of abbreviations are not needed, because I have used for schemes etc. a lay-out in a clear and coloured way with line spacing and enough text space for the necessary explanations.


RELAY - notation (and nomenclature)
Relayer, the hand that is relaying
Responder to Relays, the hand that is responding to relays
R
in brown Relayer, the hand that is relaying
RR
in blue Responder to Relayer
RR
in black in case R becomes RR
R
in green

and automatically RR becomes R

RR
in bright blue R can become again/returns to RR
R
in grey and automatically RR becomes again/returns to R

In this way you immediately can see in all the sequences or parts of a sequence who is the Relayer and the Responder on the colour of a bid and at the same time if there were changes in R/RR during the previous bidding sequence. Consequently f.e. a 1st/2nd seat opening in the 8-12 range is a RR colour coded one because partner is the R (Relayer = captain ;-).
In text the abbreviations R/RR are used and again colour coded
Note: so do not make the error of thought that the 'brown' coloured is the starter of an auction.

RELAY ITSELF

I use brackets ànd at the same time in above colour code. Why?, could you say; a relay is a relay = R.
Well, whilst at the start of a sequence after Pass, the [Pass] is thé R and you have to wait how the progress will be.
f.e. [Pass] - [1diamonds] - [1diamonds] - 1diamonds and even in f.e. [Pass] - [1diamonds] - [1diamonds] - [1diamonds]

[1diamonds] and [1diamonds] are relays, but the other hand maintains R

The kind of brackets with their meanings:

[ ]
standard one strongest bid, and because the strongest one valid for complete/exact distribution asking
{ }
special one f.e. stopper ask etc.
]
strange one f.e. strong or weak relay
}
within a special one f.e. bid 3NT with y and continue with z
[ }
two way f.e. if y then continue with exact distribution, if z then bid ....
!
exception f.e.3 diamonds now not to play, or 4diamonds not endsignal, or normal answer step higher etc.
you may rest assured that you will not find many of those. If so then comprehensible.
In case of no relay I use no notatation if a bid is forcing , because (previous) sequences and bids are clear normally



ABBREVIATIONS
Bal. balanced
S shortness : singleton or void
s/v singleton/void
L longest suit (main suit, but I prefer to use the letter M for Major)
M Major
m minor
oM other Major
om other minor
4M Major bid on 4 level
c card
4cM 4 card Major
diamonds symbol for No Trump
max. maximum in points
min. minimum in points
+/- max. òr min. in pointrange
max|min maximum points in minimum pointrange
13+ 13 or more points
5+c 5 or more cards
5332 distribution type
5m332 with a 5-card minor
5diamonds332 which minor
5diamonds3diamonds32 more info side suit
‹‹ 3253 ›› exact distribution in suit order (diamondsdiamondsdiamondsdiamonds)
num. numerical
CP Control Points ( Ace=2, King =1 )
SP Slam Points ( Ace=3, King =2, Queen =1)
ES End Signal
SES Special End Signal
Slab Slam asking bid
Sab Suit asking bid
Tab Trump asking bid
Cab Controll asking bid
Stab Stopper asking bid
Stab-h Half-Stopper asking bid doubleton or tripleton
Stab-h2 Half-Stopper asking bid doubleton
Stab-h3 Half-Stopper asking bid tripleton
Sc Scan
ScQ+ Scan further but Queen of longest/trump suit first
ScQ- Scan further but not interested in the Queen of your longest/trump suit
ScJ+ Scan but Jack of longest/trump suit first
ScJ- Scan but not interested in the Jack of your longest/trump suit
f full Stopper
h half Stopper Qxx or Jxx / Qx or Jx
h2 half Stopper Qx or Jx
h3 half Stopper Qxx or Jxx
b bad points
g good points
oh or higher
tp to play


top