INTRODUCTION
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Weak Opening System
by
Marcel den Broeder
complete schemes: Openings 1/2nd pos.: Sl'-S'-Tab
Suggested
defence for
opponents
Nomenclature Notation
Balanced
[Pass]
1
1
Spiral Sc. WOS links playing on line
Singl./void Delta
1-2
2
2/3
Exclusion our overcall literature / © downloads
Singl./void Extreme    
tools
others our overcall bid examples interactive

The balanced distribution type 4333/4432 is known with the bid of 2 in most of the sequences.
Relayer has several ways to progress the bidding. In case of game-level he can define that he or partner will play
spade or spade and at the same time he can ask for a 3 or 4 card Major. So in case no 3 or 4cM , 3NT in the proper hand.
Or he can ask for stopper(s).

2 - ?  
Bid Level Description
[2spade]
game or +
relay
{2}

game

in case there was no bid in the sequence, R is able now to play the -contract òr if there was no bid RR is able to play the contract.See survey

If no need then use the
[
2spade] relay or in case of a 5card Major bid your suit

{2} asks at the same time for 4card M and if R has a 5card M he can ask for a 3card support later in case no 4M

3spade= 4cM, but 4333
OR 4spade3
spade4m2

{3spade} = call your 4cM
3spade=4spade3spade4m2
[3spade],3spade, ES, Slab
3spade= 4spade333 3spade, ES, Slab
3spade= 4spade333 Pass, ES, Slab
3spade = CP
3spade = CAB
3
spade = to play
rest =
SLab
3spade= no 4cM {3spade} = call your 3crd. M 3spade=spadeor spade/spade * and 3spade=spade « 3244 »
[3spade] = relay and minor orientated 3spade= 4m333 [4spade], ES, SLab
4spade= « 2344 » ES, Slab
4spade= « 3244 » 4spade! =ES, Slab
in a 0-3p. no King setting
all bids are Slab's and 5m afterwards = to play normally
3spade , ES, Slab
3spade= 4cspade+ 4cm

3spade] = kind of distri relay (spade-fit?)

3spade= 2c spade
Pass, [4spade], ES, SLab
4spade= « 3424 » ES, Slab
4spade= « 3442 » 4M =to play,rest=Slab
3spade , ES, Slab
3spade= 4cspade+ 4cm, 2cspade [4spade]= relay 4spade= « 4234 »
4spade! =ES, Slab
4spade= « 4243 » 4spade =to play,rest=Slab
With the [2] relay you still have the possibility to ask for the exact distribution, specially done in case this relay is after a 0-3p. 4333/4432 2spade bid and thus the ONLY relay left, reason for the bids higher as 3spade 3spade , ES, SLab
3spade= « 4423» pass, ES, SLab
4spade= « 4432» no Qspade ES, 4spade! =Sabspade (so every next step=SAB, rest = to play) - see example
4spade= «4432» Qspadeno Qspade 4M= to play, 4spade= Qspade?
4spade= «4432» Qspade+ Qspade 4M= to play, 4spade= Jspade?
{3spade}

game

stopper ask spade and/òr for a Major
3clubs = no spade stop {3clubs} = spade stop ?
3clubs = spade 1/2 stop - then{ 4clubs} = *
3clubs = spade stop
- then{ 4clubs} = **
4
clubs =ONE 3/4c M
4clubs =33 or 43 in the M
4clubs =44 in the M
{3clubs} = spade stop ? 3clubs = spade stop - then{ 4clubs} = **
4clubs =ONE 3/4c M
4clubs =33 or 43 in the M
4clubs =44 in the M
3clubs = spade stop, no spade stop {3clubs} = spade stop ? 3clubs = spade stop - then{ 4clubs} = **
4clubs =ONE 3/4c M
4clubs =33 or 43in the M
4clubs =44 in the M
3clubs = spade stop, spade stop, noclubs { * 4clubs } =asking for
RR's
Majors if no distri known, otherwise
normal distri relay

4clubs =33 or 43 or 44 in the M
4clubs =4cclubs , 2cclubs
4
clubs =4cclubs , 2cclubs
{4clubs } = 33 or 43 in the Majors
{4clubs } = 44 in the Majors
3clubs = spade stop, spade + clubsstop { ** 4clubs } =asking for
RR's
Majors if no distri known, otherwise (always if you wish)
normal distri relay

4clubs =33 or 43 or 44 in the M
4clubs =4cclubs , 2cclubs
4
clubs =4cclubs , 2cclubs
{4clubs }=End Signal
{4clubs }=Slam asking Bid
{3clubs}

game

stopper ask prior in spade and if yes further spade info
(in case of a 0-5p. Asking for both minors, so not prior spade)
3clubs = no spade stop {3clubs} = 1/2 spade stopper in 3card ?
3clubs} = 1/2 spade stopper in doubleton ?
{ * 4clubs } =asking for
RR's
Majors if no distri known , otherwise
normal distri relay
4clubs =33 or 43 or 44 in the M
4clubs =4cclubs , 2cclubs
4
clubs =4cclubs , 2cclubs
{4clubs } = 33 or 43 in the Majors
{4clubs } = 44 in the Majors
3clubs = spade stop, no spade stop
3clubs = spade stop, spade stop
{3clubs} game 3 (or 4) card spade ? (with 5M4M use the relays) 3spade = no and 4spade= yes
{3clubs} game 3 (or 4) card spade ? (with 5M4M use the relays) 3spade = no and 4spade =yes
3clubs game to play
4clubs game « 4441 » = pick a game (incl. 4clubs)
4clubs game « 4414 » = pick a game (incl. 4clubs)
4clubs game « 1444 » = pick a game (incl. 4clubs)
4clubs game « 4144 » = pick a game (incl. 4clubs)
* for the sake of good order : if after
2clubs- {2clubs}
3clubs- {3clubs}
3
spade -3clubs (3spade= spadeor spade/spade)
you have to bid
4spade with 33M (RR has a 5 cspade because of his {3clubs}relay)
and
3spade -[4clubs]= relay : 4spade = « 3334 » , 4spade = « 2344 » , 4spade = « 3343 »

regarding stopperbids: used in balanced suits/ singleton too; for total stopper-bids see survey.

Answers after the [2] relay:
the bids
2spade-3clubs are transfers to the lowest 4-card; again a relay, then other 4 card on real level or preferable through the transfer/reverted scheme.It depends on the level if a further relay is needed or not if you want to know the exact distribution. Because of the limited numbers of bidding steps there are two 4spade level bids unfortunately (if asked for full distribution) and those have always a 3-card in spades)

2 - [2spade]  
?    
Bid Shape Description
2spade 4432 4hearts + 4 other [3clubs]
{3clubs} is stopper M asking*)
3hearts =hearts
(or alternative**)
[3clubs]
3hearts = ‹‹ 2344 ››
3hearts = ‹‹ 3244 ››
3clubs, endsignal, slab
pass, endsignal, slab
3hearts =hearts
(or alternative**)
[3clubs] 3hearts = ‹‹ 2434 ››
4hearts = ‹‹ 3424 ››
pass, endsignal, slab
endsignal, slab
3hearts = hearts ‹‹ 4234 ››
3hearts = hearts ‹‹ 4324 ››
(or alternative**)
3clubs, endsignal, slab
pass, endsignal, slab
3

4432

4hearts + 4 Major [3clubs]
3hearts =hearts
(or alternative**)
[3clubs] 3hearts = ‹‹ 2443 ››
4hearts = ‹‹ 3442 ››
pass, endsignal, slab
endsignal, slab
3hearts = hearts ‹‹ 4243 ››
3hearts = hearts ‹‹ 4342 ››
or the alternative**
3clubs, endsignal, slab
pass, endsignal, slab
3clubs

4432

4hearts + 4hearts [3clubs] 3hearts = ‹‹ 4423 ››
3hearts = ‹‹ 4432 ››
(3clubs), endsignal, slab
pass, endsignal, slab
3clubs 4333 4hearts or 4hearts [3clubs] 3hearts = 4hearts333
4hearts = 4hearts333

endsignal, slab

4hearts End Signal and then 4hearts = "scan" hearts, min or max?
-Pass = minimum
-5hearts etc= Scan AK and a max
(4c and the ususal
clubsclubsheartsclubs order)
4hearts = 4hearts333 18-19p.
4hearts = 4hearts333 18-19p.
4hearts} ! = endsignal, slab
4
hearts} ! = endsignal, slab
3clubs 4hearts = 4hearts333 18-19p.
4hearts = 4hearts333 18-19p.
endsignal, slab (4hearts after ES = to play!)
4
hearts} ! = endsignal, slab (4hearts after ES = to play!)

4hearts =slabhearts so not interested in 3 or 4 card
4hearts =
slabhearts so not interested in 3 or 4 card

Following up to you, but in the framework of this system a possibility:

In case of a 13-15 pointrange:
4
clubs ="scan" hearts, min or max? 4hearts, 5hearts etc= Scan AK and a max (clubsclubsheartsclubs order) , 4hearts= minimum
4clubs ="scan" hearts , not so interested in min/max (= willing to play 5hearts) (clubsclubsheartsclubs order)
4clubs ="scan" hearts , not so interested in min/max (= willing to play 5hearts) (clubsclubsheartsclubs order)
5clubs ="scan" hearts , not so interested in min/max (= willing to play 5hearts) (clubsclubsheartsclubs order)
5clubs ="scan" hearts , not so interested in min/max (= willing to play 5hearts) (clubsclubsheartsclubs order)
in the 4clubs/5clubs bids every
hearts bid is to play and not "scan further" ! So NT= always the end contract.

In case of other pointranges (= with a margin of 1 point):
4
clubs ="scan" hearts , = willing to play 5hearts (clubsclubsheartsclubs order) so after 4clubs: 4hearts = scan further!
4clubs ="scan" hearts , = willing to play 5hearts (clubsclubsheartsclubs order !!)
4clubs ="scan" hearts , = willing to play 5hearts (clubsclubsheartsclubs order)
5clubs ="scan" hearts , = willing to play 5hearts (clubsclubsheartsclubs order)
5clubs ="scan" hearts , = willing to play 5hearts (clubsclubsheartsclubs order)
in the 4clubs/5clubs bids every
hearts bid is to play and not "scan further" ! So NT= always the end contract.
(through relay [3
hearts],4hearts End Signal and then 4hearts = scan (4c and the usual clubsclubsheartsclubs order)

• In this way you have 2 possibiities for the 13-15 pointrange:
1) first infoming min or max and the possibility to stop in 4
hearts.
If a max you had influence in the scan order by bidding
- 4clubs directly
( the usual clubsclubsheartsclubs order)
- or through the distribution relay [3clubs] and the End Signal and thèn 4
hearts (4c+ usual clubsclubsheartsclubs order)

2) if a max is not so important (= willing to play 5hearts)
- through directly bidding 4clubs (= scan order clubsclubsheartsclubs)
- through directly bidding 4clubs (= scan order clubsclubsheartsclubs)
- through directly bidding 5clubs (= scan order clubsclubsheartsclubs)
- through directly bidding 5clubs (= scan order clubsclubsheartsclubs)

- through bidding 4clubs , negative 4hearts bid and then 5hearts= scan in clubsclubsheartsclubs order
(in case of a positive answer you can't use that
clubsclubsheartsclubs order)

• And for the 1 point margin in other pointranges (so a max or min is no issue)
you have the same influence in the scan order
(but now including the in clubsclubsheartsclubs order)

3clubs 4333

4hearts333 = numerical OR play if hearts & hearts are called already = 4hearts333

In case of a 13-15 pointrange:
4hearts End Signal and then 4
hearts = Pass with a minimum, scan with a maximum ( and the usual clubsclubsheartsclubs order),
so a direct scan is not possibile unfortunately

In case of other pointranges:
4hearts End Signal and then 4
hearts = scan (4c and the usual clubsclubsheartsclubs order)

3hearts 4333

4hearts333 = numerical OR play if hearts & hearts are called already = 4hearts333

In case of a 13-15 pointrange:
4hearts End Signal and then 4
hearts = Pass with a minimum, scan with a maximum (4c and the usual clubsclubsheartsclubs order),
so a direct scan is not possibile unfortunately

In case of other pointranges:
4hearts End Signal and then 4
hearts = scan (4c and the usual clubsclubsheartsclubs order)

4hearts 4333
18 or 19p.

4hearts333,
in case you don't look if
hearts & hearts are mentioned before

AND

in both possibilities: 18-19 points (see example)

4clubs} End Signal 4hearts then 4hearts= to play!
SLab
* stopper asking in Majors with {3clubs} , answers:
3clubs = no clubs stop - then {3clubs} = clubs stopper ?
3clubs = clubs stop, no clubs stop
3clubs = clubs + clubs stop

after 2clubs and 3clubs and 3clubs: the standard procedure:
2clubs - 3clubs = relay, 3clubs= Majors stoppers asking, 3clubs= CP, 3clubs= start control bidding start with clubs
3clubs - 3clubs = relay, 3clubs= CP, 3clubs= start control bidding start withclubs
3clubs - 3clubs = relay, 3clubs= start control bidding start withclubs =slem interest OR to reach that R will be the declarer in a clubs-contract

If you do not play the 3clubsas CP or the 3clubs bid as Control asking, then :
3clubs = partner bid 4clubs with a 3/4cardclubs support
3clubs = partner bid 4clubs with a 3/4cardclubs support, otherwise 3clubs

** to reach that R will be the eventual declarer and you are not afraid of a slightly memory load, I would like to recommend the following scheme:

2 - [2spade]  
?   and reversed/transfered answers for the second 4-card, depending on previous sequence
Bid Shape Description
2spade 4432 4hearts + 4 other [3clubs]

If the hearts suit already appeared by a bid in the previous sequence:
3hearts =hearts
[3clubs]
3hearts = ‹ ‹2344 ››
3hearts = ‹‹ 3244 ››
3clubs, endsignal, slab
pass, endsignal, slab
and in case RR has a 4card Major: further If BOTH Majors already appeared by a bid in the previous sequence:
3hearts =hearts
[3clubs] 3hearts = ‹‹ 2434 ››
4hearts = ‹‹ 3424 ››
pass, endsignal, slab
endsignal, slab
3hearts = hearts ‹‹ 4234 ››
3hearts = hearts ‹‹ 4324 ››
3clubs, endsignal, slab
pass, endsignal, slab
and in case RR has a 4card Major: further If ONE Major only already appeared by a bid in the previous sequence:
3hearts =hearts [3clubs] 3hearts = ‹‹ 4234 ››
4hearts = ‹‹ 4324 ››
pass, endsignal, slab
endsignal, slab
3hearts = hearts ‹‹ 2434 ››
3hearts = hearts ‹‹ 3424 ››
3clubs, endsignal, slab
pass, endsignal, slab
If the hearts suit NOT already appeared by a bid in the previous sequence:
3hearts = hearts ‹‹ 2344 ››
3hearts = hearts ‹‹ 3244 ››
3clubs, endsignal, slab
pass, endsignal, slab
and in case RR has a 4card Major: further If BOTH Majors already appeared by a bid in the previous sequence:
3hearts =hearts [3clubs] 3hearts = ‹‹ 2434 ››
4hearts = ‹‹ 3424 ››
pass, endsignal, slab
endsignal, slab
3hearts =hearts [3clubs] 3hearts = ‹‹ 4234 ››
3hearts = ‹‹ 4324 ››
3clubs, endsignal, slab
pass, endsignal, slab
and in case RR has a 4card Major: further If ONE Major only already appeared by a bid in the previous sequence:
3hearts =hearts [3clubs] 3hearts = ‹‹ 4234 ››
4hearts = ‹‹ 4324 ››
pass, endsignal, slab
endsignal, slab
3hearts =hearts [3clubs] 3hearts = ‹‹ 2434 ››
3hearts = ‹‹ 4324 ››
3clubs, endsignal, slab
pass, endsignal, slab
why not taking ONE scheme (the second one) for both possibilities regarding the Majors?
Well I prefer to avoid an eventual lead/takeout double.
3

4432

4hearts + 4 Major [3clubs]
If BOTH Major suits already appeared by a bid in the previous sequence:
3hearts =hearts
[3clubs] 3hearts = ‹‹ 2443 ››
4hearts = ‹‹ 3442 ››
pass, endsignal, slab
endsignal, slab
3hearts = hearts ‹‹ 4243 ››
3hearts = hearts ‹‹ 4342 ››
3clubs, endsignal, slab
pass, endsignal, slab
If ONE Major only already appeared by a bid in the previous sequence:
3hearts =hearts [3clubs] 3hearts = ‹‹ 4243 ››
4hearts = ‹‹ 4342 ››
pass, endsignal, slab
endsignal, slab
3hearts = hearts ‹‹ 2443 ››
3hearts = hearts ‹‹ 3442 ››
3clubs, endsignal, slab
pass, endsignal, slab
3clubs

4432

4hearts + 4hearts [3clubs] 3hearts = ‹‹ 4423 ››
3hearts = ‹‹ 4432 ››
(3clubs), endsignal, slab
pass, endsignal, slab
3clubs 4333 4hearts or 4hearts [3clubs] 3hearts = 4hearts333
4hearts = 4hearts333

endsignal, slab

4hearts End Signal and then 4hearts = "scan" hearts, min or max?
-Pass = minimum
-5hearts etc= Scan AK and a max
(4c and the ususal
clubsclubsheartsclubs order) ,

4hearts = 4hearts333 18-19p.
4hearts = 4hearts333 18-19p.
4hearts} ! = endsignal, slab
4
hearts} ! = endsignal, slab
3clubs 4hearts = 4hearts333 18-19p.
4hearts = 4hearts333 18-19p.
endsignal, slab
4
hearts} ! = endsignal, slab

4hearts =slabhearts so not interested in 3 or 4 card
4hearts =
slabhearts so not interested in 3 or 4 card

Following up to you, but in the framework of this system a possibility:

In case of a 13-15 pointrange:
4
clubs ="scan" hearts, min or max? 4hearts, 5hearts etc= Scan AK and a max (clubsclubsheartsclubs order) , 4hearts= minimum
4clubs ="scan" hearts , not so interested in min/max (= willing to play 5hearts) (clubsclubsheartsclubs order)
4clubs ="scan" hearts , not so interested in min/max (= willing to play 5hearts) (clubsclubsheartsclubs order)
5clubs ="scan" hearts , not so interested in min/max (= willing to play 5hearts) (clubsclubsheartsclubs order)
5clubs ="scan" hearts , not so interested in min/max (= willing to play 5hearts) (clubsclubsheartsclubs order)
in the 4clubs/5clubs bids every
hearts bid is to play and not "scan further" ! So NT= always the end contract.

In case of other pointranges (= with a margin of 1 point):
4
clubs ="scan" hearts , = willing to play 5hearts (clubsclubsheartsclubs order) so after 4clubs: 4hearts = scan further!
4clubs ="scan" hearts , = willing to play 5hearts (clubsclubsheartsclubs order !!)
4clubs ="scan" hearts , = willing to play 5hearts (clubsclubsheartsclubs order)
5clubs ="scan" hearts , = willing to play 5hearts (clubsclubsheartsclubs order)
5clubs ="scan" hearts , = willing to play 5hearts (clubsclubsheartsclubs order)
in the 4clubs/5clubs bids every
hearts bid is to play and not "scan further" ! So NT= always the end contract.
(through relay [3
hearts],4hearts End Signal and then 4hearts = scan (4c and the usual clubsclubsheartsclubs order)

• In this way you have 2 possibiities for the 13-15 pointrange:
1) first infoming min or max and the possibility to stop in 4
hearts.
If a max you had influence in the scan order by bidding
- 4clubs directly
( the usual clubsclubsheartsclubs order)
- or through the distribution relay [3clubs] and the End Signal and thèn 4
hearts (4c+ usual clubsclubsheartsclubs order)

2) if a max is not so important (= willing to play 5hearts)
- through directly bidding 4clubs (= scan order clubsclubsheartsclubs)
- through directly bidding 4clubs (= scan order clubsclubsheartsclubs)
- through directly bidding 5clubs (= scan order clubsclubsheartsclubs)
- through directly bidding 5clubs (= scan order clubsclubsheartsclubs)

- through bidding 4clubs , negative 4hearts bid and then 5hearts= scan in clubsclubsheartsclubs order
(in case of a positive answer you can't use that
clubsclubsheartsclubs order)

• And for the 1 point margin in other pointranges (so a max or min is no issue)
you have the same influence in the scan order
(but now including the in clubsclubsheartsclubs order)

3clubs 4333 4hearts333
(or if you want to keep in style: = 4cclubs in case both Major suits are already mentioned, otherwise 4chearts)

In case of a 13-15 pointrange:
4hearts End Signal and then 4
hearts = Pass with a minimum, scan with a maximum (4c and the usual clubsclubsheartsclubs order),
so a direct scan is not possibile unfortunately

In case of other pointranges:
4hearts End Signal and then 4
hearts = scan (4c and the usual clubsclubsheartsclubs order)
3hearts 4333 4hearts333
(or if you want to keep in style: = 4cclubs in case both Major suits are already mentioned, otherwise 4chearts)

In case of a 13-15 pointrange:
4hearts End Signal and then 4
hearts = Pass with a minimum, scan with a maximum (4c and the usual clubsclubsheartsclubs order),
so a direct scan is not possibile unfortunately

In case of other pointranges:
4hearts End Signal and then 4
hearts = scan (4c and the usual clubsclubsheartsclubs order),
4hearts 4333
18 or 19p.

4hearts333, in case both Major suits are already mentioned
otherwise 4hearts333

AND

in both possibilities: 18-19 points

4clubs} End Signal 4hearts then 4hearts= to play!
SLab
In case of a stopper or control asking and then proceeding with the further distribution stick to the normal 4333/4432 scheme, because of be able to stop in a game and of course the correct suit.
I admit you have to think it over carefully before you will give an answer on the second Relay, but by this way you keep the whole transfer design of the system intact.
Up to you which one you like. See 2 example boards (pdf)

Regarding the 4333 shape and the extra given possibility in case of an 13-15:
completely up to you! Experience is that this 4333 shape is the "hardest"; reason for giving you - although more memory strain - this more sophisticated tool.
Otherwise: ES- and then 4
hearts after the obliged 4clubsbid is 6 Aces/2Queens for the 4c+ highest side suit in clubsclubsheartsclubs order; or if no 4c known the clubsclubsheartsclubs order too.

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-----------------------------------------------------------------------------------------------------------------------------------------

In the double transfer balanced scheme (= the weaker pointranges 8-12 or 6-11) the 4333 is separated from the 4432
and besides a diviation in quality to be able to end in 2
4333 11-12 poor , medium or good
4432 11-12 poor or good

Therefore is above relay choise not valid always.
- After a second relay [= strong one after a negative] exact distribution with same answers as if there were given a [2]
- After a 2 non forcing bid by R, RR can bid above 11/12 4333/4432 in the folllwing way:
2 for the poor or good 4333
2 for the poor 4432

After 2 R, if not passing, is still be able to progress with same bids as from the
scheme {3-3}, 3
Exact distribution asking is out of question because there was no strong relay,
but the {2} relay of the scheme can used now by bidding

{3} - with the standard 3/3 answers

(the original 3 answer for 4M333 can not exist namely)

In case 4432 max. and good quality bid by 2 R can choose the kind of relay.

----------------------------------------------------------------------------------------------------------------------------------------

Choise of Relay [2] or [2]

As mentioned it depends on the previous sequence before the 2 bid. In the whole setting up of the system the first relays after [Pass] are not designed that in a 13+ against 12+ situation transfer-bids are included. But nevertheless you (could) have for above relays a choise in case which hand will play or .

Underneath a survey in which sequences it appears:

SPADES:
[ PASS] - [1hearts] - [1hearts] - [1hearts] - [1hearts] - [2hearts] - 2hearts = 4333,4432 16-17

[ PASS] - [1hearts] - [1hearts] - [1hearts] - [2hearts] - 2hearts= 4432 8-9

NO TRUMP:
[ PASS] - [1hearts] - [1hearts] - [1hearts] - [1hearts] - [2hearts] - [2hearts] - 2hearts= 4333, 4432 12-13

[1hearts] - [1hearts] - 2hearts = 4432 11-12 good


NO TRUMP and SPADES:
[ PASS] - [1hearts] - [1hearts] - 2hearts= 4432 10-11 good

[ PASS] - [1hearts] - [1hearts] - [1hearts] - [2hearts] - [2hearts] - 2hearts = 4333,4432 13-15

See survey for all the possible sequences with a 4333/4432 shape independent of strenght, by the central 2 bid or else

 

 

 

 

 

back to shape/balanced


back to search: 4333, 4432 separate schemes

top


Example for slam investigation and final contract will be always NT
W
Jxx

AKQ

E
W/non
Axx
Jxxx  
AKx
QJx
KJxx
AQT  
 
13+ any shape
[Pass]
1

6-11 part balanced
OR 12+ any shape

13+ balanced OR ++ else
[1]
1


12+ any shape

13-15 balanced

any 4333/4432 OR a Major 5332, 5422, 6322
OR any 7222 no 2/3 toph. OR if solid no side Ace

2
[2]
relay
any 4333/4432
2
[2]
relay
4m333
3
4}
will be the contract, min or max? If max scan ()
otherwise Pass
A or K, non or AK (=step 2) and a max
(4
= a minimum)
5
5
 
 
Pass
 

Example for slam investigation and final contract will be always NT and with a max 5NT
W
Jxx

AKQ

E
W/non
AKQ
Jxxx  
Kxx
QJx
Kxxx
AQT  
 
13+ any shape
[Pass]
1

6-11 part balanced
OR 12+ any shape

13+ balanced OR ++ else
[1]
1


12+ any shape

13-15 balanced

any 4333/4432 OR a Major 5332, 5422, 6322
OR any 7222 no 2/3 toph. OR if solid no side Ace

2
[2]
relay
any 4333/4432
2
[2]
relay
4m333
3
4}
will be the contract, min or max? If max scan ()
otherwise Pass
non OR AK ànd a max
4
5}
a max, thus: scan further, not interested in
K or A + ànd Q, ànd J
5
6
 
 
Pass
 

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Example 18-19 pointer and a 4333 shape in the PASS hand
W
AKxx

Qxxx

E
W/non
Axx
Kxx  
Axx
QTx
Axx
KQJx  
BBO forum
13+ any shape
[Pass]
1

6-11 part balanced
OR 12+ any shape

13+ balanced OR ++ else
[1]
1


12+ any shape

16-17 balanced, 4333 up to 7222

(if 4333 16-19 points)

1
[2]
relay
any 4333/4432
2
[2]
relay
4333
AND 18-19p.
4
4}
SLam Asking Bid
5 Aces of 5
6
6
 
 
Pass
 
WIth f.e. AKx, Axxx, Axx, Axx:
4333
16-19p.
3
3
to play
18-19p.
4
4}
End Signal
obliged bid
4
4
NOW to play, because partner forced you
 
Pass
 
And in case you do look if & are called already - with the 1st hand: AKxx, Axx, Axx, Axx:
4333
16-19p.
3
4}
SLam Asking Bid
5 Aces of 5
thus the 19-pointer
5
6
 
 
Pass
 
And in case you do look if & are called already - with the 2nd. hand: AKx, Axxx, Axx, Axx:
4333
18-19p.
4
4}
End Signal
obliged bid
4
4
NOW to play, because partner forced you
 
Pass
 

above treatment (as well as for the 4m333 with 18-19p.) not done because of this example but already noticed internally in my personal files

- back -

Example for slam investigation and final contract will be always NT
W
AKxxx

Qxxx

E
W/non
x
Jxxx  
AKQxx
xxx
Ax
xx  
 
13+ any shape
[Pass]
1

6-11 part balanced
OR 0-5 any shape (no Ace OR K+anyQ)

+5+C or 4333/4432 23+
[1]
1


the 0-5 variant

++

[1]
2
-3p (no K), balanced 4333 op to 7222
g.f. relay
[2]
2
any 4333 or 4432 OR any 7222 with QJ in the 7-card
relay
[2]
4}
‹‹ 4432››, noQ
Q ?
4}
4
yes, no J
 
6
pass
 
Relayer can inform for a stopper and stillit will be still possible to hear the 4-c and the exact distribution
 
2
any 4333 or 4432 OR any 7222 with QJ in the 7-card
stopper asking (and/or Majors)
3}
3
no
stopper ?
3}
3
yes, full stopper (Q or QJ)
distribution relay, Major orientated
[4]
4
3/3, 4/3 or 4/4 Majors
distribution relay
[4]
5
‹‹ 4432››, no Q
6
pass
 

- back