A Tale Of Betrayal
To interact with objects, items, hotspots and/or characters in
the game here is what you
need to know:
Interface Interactions (Look, Use, Talk)
When clicking over an object, item, hotspot and/or characters
hold down the left
mouse button, don't just click once, keep holding down the left mouse button
until
the coin interface shows up ... Then you'll see three symbols inside of a coin
shape:
- The Hand: Use it to Interact/Pickup objects or items or hotspots.
- The Mouth: Use it to Talk/Listen to objects or items or hotspots.
- The Eye: Use it to Look At objects or items or hotspots.
Inventory Interactions:
- To see the Inventory (the items that you got) click the right mouse button.
- To use an object/item: left click on it then click outside of the Inventory
border.
- To look at an object/item: right click on it.
- To stop using an object: right click while holding the object.
Game Interactions (Save, Restore, Quit)
- As for how to quit the game just press (ALT+F4) or (ALT+X) or (F9)
- To save the game just press (F5).
- To load/restore the game press (F7) or (F9) then click on restore
ACT 1 – Get Off My Back!
(Getting the barrel off your back)
If you look at the barrel you’ll notice that there is a small
scratch in the upper metal
stripe, yet it’s not sharp enough to cut the rope. Looking at the inventory you
have a
ring, now face the door to the right and then USE the Ring with the Barrel.
It’s time now to cut the rope using the scratch that you made, so face the
Broken
Mirror –a quick way for doing that is TALKING to the Broken Mirror-, once facing
it USE
the Rope.
ACT 2 – Shnigle, Shnigle!
(Knowing what’s going on! And who’s on deck!)
Our hero is afraid to proceed further unless he knows what’s
going on at the deck right
above of him, to do that PICKUP the Piece Of Mirror at the floor next to the
Broken
Mirror, then PICKUP the Gum stuck at the bottom of the table in the middle of
the
storage room, also PICKUP the Stick to the left of the Ladder.
A Mirror would reflect and show you what’s going on if used at the right place.
Open up
your inventory and then combine the Mirror with the stick, that won’t work,
because the
Mirror is not sticky, so try to combine the Mirror with the Gum, and then
combine the
Sticky Mirror with the Stick, you’ll get a Mirror On Stick.
USE the Mirror On Stick with window to the left, and watch the small cut-scene.
(Dealing with Shnigle!)
So it’s Shnigle on board, and you know his timing back and forth
on deck, what you will
need is a way out! PICKUP the Hook from the floor right under the window, PICKUP
the
rope next to the Barrel, in the inventory screen COMBINE the Rope and the Hook
and
you’ll have a hooked rope!
USE the Hooked Rope with Window and you’ll be climbing the ship’s side, when it’s
the
right time PICKUP the Applear. Try throwing the Applear on Shnigle, that won’t
work
because Shnigle would come down and check for you, and you’ll end up tied again
once
he catches you.
(Capturing Shnigle!)
Go back to the storage room using the window. The Ladder is the only way down to
this area, and Shnigle will use the Ladder if he is going to go down and search
for you,
why don’t you make a little trap for him. USE the Knot that is located at the
right side of
the Ladder –it’s small so try hard to find it- our hero will tell you that it’s
so tight that
you can’t loosen or cut it with you bare hands. USE the Sticky Mirror with the
Knot to
cut the Knot. Now that the ladder is trapped go back to ship’s side and at the
right time
THROW the Applear on Shnigle. Watch the nice cut-scene.
(Tying Shnigle)
Look what you’ve got trapped, it’s Shingle, fortunately he’s
unconscious, better act soon
before he wakes up. Using the ladder go to the ship’s deck, and PICKUP the Rope.
Go
down and tie Shnigle up USING the Rope.
(Beating the truth out of Shnigle!)
Now it’s time to know what’s going on, talking to Shnigle won’t work, so
INTERACT with
Shnigle to wake him up, TALK to Shnigle now and he’ll be telling you that he
doesn’t
want to talk.
Having been uncooperative Shnigle earned himself a painful sting, PICKUP one of
the
Pins located at the table. USE the Pin with Shnigle, this will make him talk a
bit. TALK to
Shnigle, he’ll be telling you that he doesn’t know a thing.
Go back to the ship’s deck, and try to open the Door, you can’t because the rest
of the
crew are having a meeting there, LISTEN to the Door and you’ll hear the crew
talking
about 3 subjects, one relates to Shnigle, so SHINGLE has been lying, and for
that he
earned him self lots of extremely painful stings.
Go down and USE the Pin with Shnigle again, this time he’ll
suffer a lot more, because
he’s been lying. TALK to Shnigle once you are done convincing him to talk and he’ll
be
volunteering to tell you everything you want to know.
Extract all the information you can get from him, as it provides clues for what
to do in
the current and next act. One of the information given is the password to the
Chest
where your personal belongings are.
(Getting our of this place!)
TALK to the Chest and you’ll open it, once opened PICKUP it’s contents, one of
the
contents is a Scrap Of Paper that tells you the way out in a form of riddle.
Read the Scrap Of Paper by opening the inventory screen and then right clicking
on the
paper.
“To the Land Of The Wicked Shrines Be gone,”
“Death, Destiny You Will Face And The Unknown …”
“A Crystal Ball Is Needed,”
“Where Once An Act Of Betrayal Preceded …”
“For All Of This To Become True,”
“A Beam Of Light Shall Hit Through …”
Note: “The ball has to be … waxed …”
So you’ll need a Crystal Ball, to be placed where an act of
betrayal happened earlier and
that Crystal Ball should be hit by a light beam, and if you can notice there are
lots of
descriptions and constrains that the ball should have in order to function, one
of the
constrains is that it has to be waxed –it’s a little bit hidden under one of the
blood
drops in the second line of the note-.
To fulfill the condition of having a Crystal Ball where once an act of betrayal
took place
USE the Crystal Ball with Barrel where your crew betrayed an tied you up.
To fulfill the condition of having a waxed Crystal Ball PICKUP the CANDLE next
to the
Door in the storage room, then USE the CANDLE with the Crystal Ball.
To fulfill the condition of having a light beam hitting through the Crystal Ball
use the
Sticky Mirror with Window to reflect a light beam into the Crystal Ball. Watch
out for the
shaking …
ACT 3 – The Wicked Shrines
(Finding out where you are?)
What a nice cliff you are standing at, it oversees the whole
creepy area filled with
Graves, and what’s that! A charming mermaid by the small lack! TALK to Ena to
find out
some answers!
Ena will tell you that once a guy called Steve Winter told her there was a map
made for
this place, so bear that in mind.
Go the left into the mountains of hell, walk the narrow path until you reach it’s
other
end and into the wicked shrines you go.
(Hatching the Dragon to send a warning message to the Sultan)
PICKUP the Shovel, and DIG Marilyn Monroe’s Grave with the Shovel. Boy!!! is it
hot on
there or what! Heat is something that Shnigle said is a must if you want the
hatch the
un-born messenger that you have –the Dragon-. PUT the Dragon’s Egg inside
Marilyn
Monroe’s grave. The little dragon has hatched
(Finding the fake map of this place – Leads to the End)
Ena said that Steve Winter once told her about a map of this place, DIG Steve
Winter’s
Grave with the Shovel, and then read his diary. Steve said that once he knew an
explorer that made a map for this place, with the initials T.O.
DIG Tom Ozanich grave with the Shovel and you’ll have his diary. Tom’s diary
says
something about his two friends Riggy Rig Suffer and Jimmy The Shnug, and it
also
says that “… once when overseeing the whole place” Tom decided to keep his
secret for
himself.
DIG Riggy’s or Jimmy’s Grave with Shovel and you’ll get a map.
(Finding the right map of this place – Leads to the Happy End)
Ena said that Steve Winter once told her about a map of this place, DIG Steve
Winter’s
Grave with the Shovel, and then read his diary. Steve said that once he knew an
explorer that made a map for this place, with the initials T.O.
DIG Tom Ozanich grave with the Shovel and you’ll have his diary. Tom’s diary
says
something about his two friends Riggy Rig Suffer and Jimmy The Shnug, and it
also
says that “… once when overseeing the whole place” Tom decided to keep his
secret for
himself.
We know that Tom’s secret is the map he made for this place. Now, where is the
place
that oversees the whole area! It’s the small area in which you have landed at
the
beginning of ACT3, go there -by going back through the mountains path-, and dig
the
edges of that area (near the left upper corner of that area), after a few clicks
you’ll find
the map … Congratulations!
(Writing the warning letter to the Sultan)
You have a feather and a Scrap Of Paper but you are out of ink, and so you can’t
write
a letter unless you find some sort of liquid that would work as ink! Have you
looked
closely at the Scrap Of Paper you found in the enchanted chest! It looks like it’s
written
in blood.
There is an open grave in the Land of the Wicked Shrines, and
that is the Lucas Arse
one, which implies that the body is still fresh! USE the Pin with Lucas Arse,
and you’ll
get some blood out of his body, USE the Feather with Lucas Arse blood filled
body and
you’ll make it full of blood, in the inventory screen USE the Feather with Scrap
Of Paper
to write a warning letter to the Sultan in blood.
(Wrapping up the Map and Letter and sending it to the Sultan)
In the inventory screen ATTACH the Scrap Of Paper to the Dragon, then ATTACH the
Map of this place so that the Sultan would send his navy to get you, the one
last thing
that you need is to let the Dragon know where it should be heading, and to whom
it
should give the letter and the map! Remember what Shnigle told you about having
to
send a golden trace of the one who should be receiving the Dragon’s message!
Your
Ring is actually a present from the Sultan, to make sure just right click on the
Ring in
the inventory screen. ATTACH the Ring to the Dragon. Congratulations … Now based
on
which Map you’ve attached to the Dragon you’ll get to the End of the Game.
I hope you had great time playing this game, please send me feedback at
rani.hasan@gmail.com so that I take all your comments and feedback into account
when making the next tale.
Long live adventure games,
Rani Hasan a.k.a AGS-GD
GameSolves
http://www.gamesolves.tk
Forum
http://gamesolves.proboards23.com/