Hotkeys
 Functions
All
A-C
D-H
I-O
P-S
T-Z
 Downloads
A
 
  Add Object   A
  Add to selection RightMouse
  Animation button window   F7
  Append a file F1
  Apply    
  Rotation / Scale A
  Latice | Duplicate A
B
 
  Boolean    
  Intersect W1
  Union W2
  Difference W3
C
 
  Change    
  from Object to Edit mode and vise versa Tab
  Handle type in Ipo window: automatic type. H
  Handle type in Ipo window: align | free (toggle). H
  Handle type in Ipo window: vector V
  Mode > see Mode    
  Center window around 3d cursor. C
  Copy
  Objects location from active object C1
  Objects rotation from active object C2
  Objects size from active object C3
  View rotation from active object *
  text in text window Alt C
  Convert
  curve | nurbs | subsurf to mesh object Alt C
  text to curve object Alt C
  quads to triangles Mesh T
  triangles to quads Mesh Alt J
  Cut text in text window Alt X
  objects > see Erase  
  Clear  
  Location (set on 0,0,0) Alt G
  Rotation Alt R
  Size Alt S
  Parent (unset child from parent) Alt P
  Tracking to object Alt T
  Color vertex in base color K
D
 
  Delete > see Erase    
  Duplicate Object | Vertex D
  Display    
  alpha of image in wireframe.   D
  3d view in shaded mode (toggle wire shade)   Z
  3d view in textured mode (toggle shade texture)   Alt Z
E
 
  Edit buttons F9
  Erase    
  All (New file) X
  Object X
  Verteces Mesh X1
  Edges Mesh X2
  Faces Mesh X3
  Extrude face Mesh E
F
 
  File
  Append F1
  Load F1
  Save > see Save F2
  Fill
  2 verteces with edge Mesh F
  3 verteces with face Mesh F
  4 verteces with face Mesh F
  Fit object in texture size Alt V
  Find text in text window Alt F
  object in scene F4
  Freeze Rotation / Scale A
  Front view Pad 1
G
 
  Group objects > see Parent
H
 
  Hide
  selected verteces Mesh H
  unselected verteces Mesh H
  Handles    
  change handle type > see change  
I
 
  Image (renderd)
  Save F3
  Window F11
  Zoom in Pad +
  Zoom out Pad -
  Insert key I
J
 
  Join
  Objects selected (if same type) J
  Keys selected J
L
 
  Lamp data button window F4
  Layers    
  on   0-9
  toggle on/off to selected layers   0-9
  all on   `
  toggle all on / previous setting   ~
  Load a file   O | F1
  Local view
  Look
  through camera Pad 0
  through last selected camera Alt Pad 0
  through object / lamp Pad 0
M
 
  Material data button window F5
  Move    
  Objects selected ( Translate ) G
  Verteces selected Mesh G
  Selected objects to an other layer   M
  Texture space   T1
  Mode change    
  Object editing (Move|Rotate|Size|Add object)   Tab
  Vertex editing   Tab
  Vertex painting   V
  Texture apply to faces   F
  Mirror object   SX | SY
N
 
  New file X
O
 
  Open blend file O | F1
  Objects attributes   N
   
P
 
  Place object numerical N
  Play animation Alt A
  in all 3d and current window Alt A
  Parent (make child to parent) P
  Paste  
  Copy Paste > see Duplicate  
  Text in text window. Alt V
Q
 
  Quit blender   Q
R
 
  Rotate
  Object R
  View 2468
  View to selected object *
  Texture space    
  Texture UV R1
  Vertex colors R2
  Render settings window   F10
  Render an Image   F12
  Recalculate    
  auto-handles in ipo window H
  vertex normals inside Mesh N
  vertex normals outside Mesh N
  light model in shaded mode Z
  Reorder selected faces Mesh Alt F
S
 
  Save
  File in blend format   S | F2
  Current file as user default file   U
  Objects in dxf format   F2
  Objects in vrml1 format   F2
  Objects in videoscape format   Alt W
  Renderd image   F3
  Scale    
  Objects selected S
  Verteces selected Mesh S
  Texture space T2
  Select
  All objects A
  All verteces Mesh A
  Object RightMouse
  Object with same mesh data L2
  Object with same material L3
  Verteces linked to cursor. Mesh L
  Verteces linked to selected vertex. Mesh L
  using border select B
  Side view 3
  Shaded mode Z
  Show    
  keys in Ipo window (toggle)   K
  keys in 3d window (toggle) K
  Spare image window (swap image buffer) J
  Split selected faces into new object Mesh Y
  Snap    
  menu (sel >grid | sel > cur | cur > grid | cur>sel) S
  curent frame to selected key. C
  Speed of OpenGL Alt T
T
 
  Texture button window F6
  Text edit window   F11
  Top view Pad 7
  Translate    
  Object G
  View 2468
  Track to object T
U
 
  Unlink    
  instance from lib file (make local) L
  instance (Single User menu) U
V
 
  View  
  Perspective \ ortho.   5
  Redraw.   9
  Rotate   2468
  Translate   2468
       
W
 
  World button window F8
Z
 
  Zoom    
  in Pad +
  out Pad -