DOOM, QUAKE AND ARTISTIC PROGRAMMING
Table 2  
scene from DOOM
DOOM and Quake are the most popular computer games of all. Game addicts move through virtual three-dimensional worlds and find themselves in volatile, surrealistic, obscure interactive realms filled with monsters that appeal to the imagination. "The scenes are a mass of lumpy pixels, difficult to differentiate untill you start careening through them with a finger on the arrow key." The creators of DOOM and Quake, John Carmack, John Romero, Tom Hall and Adrian Carmack are artists whose artistic experiments can compete with the best contemporary art, like the work of Honoré d'O, whose installations often resemble chaotic interactive games.


GUESTS
Prof. Boas
Honoré d' O
Lars Eijssen
Remco Vlaanderen


ID
Professor on Informatics
Artist
Artist, Webmaster
Artist, Webmaster


SOURCES
Marc Laidlaw

discussion
DEBATES
Relational Art vs R-tech      DOOM & Quake
Pornography & Techno-lust      Brains & Computers
Wargasm in Magazines      Bits & samples
Avantgarde of Advertising      Cinema & Artistic Programming
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