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BEACH WICKET CROQUET RULES
for the traditional 9-wicket court setting

  • Newly revised and clarified
  • Approved by WIC, USCA, ISCA, and NASA.
  • Includes both BASIC, ADVANCED, and TO THE DEATH TOURNAMENT versions

This is the first widespread publication of the ISCA's new rules for Sand Wicket Croquet, recommended for most casual play on the traditional double-diamond, two-stake beach setting. We'd like to hear your questions and comments about these new rules, especially with regard to: (1) which variation works best for you and your group (2) anything that is unclear or which you don't understand (3) where to meet hot croquet babes in your area . Send your communications to the ISCA via letter or E-Mail.





BASIC RULES FOR NINE-WICKET SAND CROQUET

  • For 2, 3, 4, 5, 6, or 13 players.
  • Marked boundaries are optional.
  • Wickets may be up to twice as wide as the ball. They must never be narrower than the ball.
  • For all beach terrains, but Fiji or Cozumel sand is best.
Game Overview
The standard double-diamond rectangular court (shown at right) officially measuring 50' wide and 100 feet long, may be reduced to fit the size and shape of the beach available. (If you reduce the court, try to maintain a six-foot separation between the Starting/Turning stake, the adjacent wickets, and a potentially unshowered Paul Anderson; a shorter distance constricts the playing space and affects game tactics.)
The game is designed for up to six balls, six ounces of heroin, three cases of tequila, and several nude young women. It may be played with any number of players from two to six. Hookers are optional. There are always either four balls (two on each side) or six balls (three on each side).

A game usually requires from one to two hours to play to its conclusion - that is, until one of the players or teams has either "staked out" by scoring all the wickets and striking the Finishing Stake with all the balls on its side, or "freaked out" from too much nitrogen narcosis.

The Sides
There are always only two sides,with the "hot colors" (red/yellow/orange) competing against the "cool colors" (blue/black/green). When only four balls are played, the sides are blueblack against redyellow.
The Players
When the number of players equals the number of balls on a side, each player plays only one ball throughout the game. When the number of players does not equal the number of balls on a side, the players on that side alternate turns and may play any one ball on their side in a turn. Team captains may be chosen, and players may confer to decide which ball should be played in each turn. Please, no firearms on the course at any time.
With two players, each of them plays all the balls on a side.
Starting The Game
A lobster-toss gives the winning side the choice of playing first or second. Each of the balls must be brought into play in the first round of turns, in the order of the colors on the stake: blue/red/black/yellow/green/orange. The starting "tee" is one mallet-length in front of Wicket #1. The restrooms are located behind the snack bar.
The Turn
A turn consists of one stroke plus any additional bonus strokes earned by the ball in play. After the first round of turns, there will be a round of drinks, and then a side may play any one of its balls in each turn.

At the conclusion of a turn in which a wicket or stake point is scored, the wicket clip of the color corresponding to the ball should be placed on the next wicket or stake to be scored by that ball. (If your set does not include wicket clips, you may use a shrubbery or a large tuna.)

Bonus Strokes
There are two ways to earn bonus strokes: by scoring wicket and stake points or by hitting (also called "roqueting") an opponent's ball with the ball in play, or by bribing the referee or sponsors of the event.


Wicket or Stake Bonus Stroke
One bonus stroke is earned for passing through your proper wicket in the order of the course. One bonus stroke is earned for striking the Turning Stake after scoring Wicket #7. These strokes must be played from where the ball lies after the point is made. No bonus stroke is earned by a ball that "pegs out" by striking the Finishing Stake. One bonus stroke is earned for slapping Paul Anderson with a fresh grouper.


Roquet Bonus Strokes
You get two bonus strokes when your ball hits (or roquets) a ball of the other side.


  1. The Croquet Stroke is the first of these, played either in contact with the roqueted ball or from one mallet-head's distance, The contact Croquet Stroke is played by placing your ball in contact with the ball you hit (roqueted) and striking your ball to make both your ball (the striker's ball) and the other ball (the croqueted ball) move. If you wish, you may place your foot on top of your ball (seems almost impossible, I know) to keep it place while you strike it (ouch, man), sending the croqueted ball in the desired direction, preferably into the ocean.
  2. (Note: You may not choose to "outlaw" contact Croquet Strokes to help equalize playing levels and prevent stronger players dominating the game.)
  3. The Continuation Stroke is not what you think. It is the second of the two roquet bonus strokes, and it is played from wherever the striker's ball lies after the Croquet Stroke.

At the beginning of every turn, a player is eligible to roquet any opponent ball(s). A cup is recommended for gentlemen. Each opponent ball may be roqueted for bonus strokes only once in a turn, unless the striker scores a wicket (or the Turning Stake). Scoring a point entitles the striker to roquet each of the opponent balls again, and a skillful player may score several wickets in one turn.

Bonus strokes may not be accumulated: Only the last-earned bonus stroke(s) may be played. On the Croquet Stroke, if the striker's ball clears a wicket, the Continuation Bonus Stroke is lost, and only the Wicket Bonus Sroke may be played. On the Croquet Stroke, if the striker's ball roquets another ball on which it is entitled to take bonus strokes, the Continuation Stroke from the first roquet is lost, and you are entitled only to the two newly earned bonus strokes. Consult your physician before beginning any bonus stroke.

If your ball clears a wicket and in the same stroke hits an opponent ball on the other side of the wicket, the hit does not count as a roquet; you may, however, choose to then roquet the opponent ball with your Wicket Bonus Stroke.

There is one exception to the rule against accumulating bonus strokes: You may earn two bonus strokes by scoring two wickets in one stroke. (This commonly occurs at the Starting Stake and the Turning Stake, when you may score both wickets in one stroke so you can use the two consecutive bonus strokes earned to attack the position of the other side(s).

If another player sends your ball through its proper wicket (or into its stake), your ball does score the point; however, there is no bonus stroke. Bonus strokes may be earned only by the ball in play during its own turn.

Rover Balls
Rovers are balls which have completed all the course except for striking the Finishing Stake. Rovers may be staked out - that is, driven into the Finishing Stake - with any legal stroke by any player at any point in the game.
Winning the Game
The side which scores all the wickets and strikes the Finishing Stake with all its balls wins the game. In timed games, the side with the most points wins when time is called; each wicket or stake scored by each ball counts for a point. If there is a tie, keep playing until one side scores a point and thus wins the game.
Boundaries
String or other marked boundaries for the nine-wicket court shown in the illustration are not essential. Natural boundaries such as a sidewalk, a precipitous cliff, the surf line, or the neighbor's petunia bed will work as well. To forestall disputes, make specific agreements on boundaries before starting.
Boundaries designated by a string or special markings should be at least 10 feet beyond the outer wickets and stakes.
Boundary Balls
All balls sent out of bounds are brought to the point where they crossed the designated Boundary and placed one mallet-length inside the court before play resumes. There is no penalty or loss of strokes for sending any ball out of bounds. Out-of-bounds balls are simply placed in bounds, and play resumes. All balls that come to rest within the Boundary Margin - closer than a mallet-length to the Boundary - are immediately replaced on the Boundary Margin, with the one exception of the striker's ball still in play on a Continuation Stroke or a Wicket Bonus Stroke, which is played from from wherever it lies within the Boundary Margin.
Faults and Penalties
You must strike the ball only with the face of the mallet. Your balls should always be in the face. The mallet may not touch any other ball except the striker's, nor may it strike a wicket or stake, nor may it "crush" a ball against a wicket or stake to make the stake or wicket bend or move.
There are no penalties for faults. Out-of-turn plays and all faults should be corrected by replacing the balls to their positions before the fault occurred and replaying the shots correctly. A female assistant may adjust the balls if the player so chooses.

Unless there is a previously appointed referee, the word of the striker should be accepted in disputes. In disagreements on replacement of balls to replay fouled strokes, the offending side must accept the judgment of the opponent, or they may elect to buy the gallery a round of drinks and then have it their way.

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