Before reading the rules, I strongly recommend reading the
definition of terms
, especially if you're new to the game.
I also encourage you to read the altnernate rules
which vary slightly and make playing far more enjoyable, in my opinion.
- The sequence of colors on the starting post determines the order in which
players shall play. The top color shall be first to play, etc.
- At the start of play, the ball must be placed in a direct line between starting
post and wicket 1, and one-third of the distance from starting post to wicket 1
(as shown in diagram).
- The ball must be struck, not pushed, and always with the full face of the
- The tour of the ball (as shown in the court diagram)
is from the starting point through wickets 1,2,3,4,5,6 and 7 to the turning post,
and return through wickets 8,9,10,11,12,13 and 14 to strike the starting post, thus
determining the order of finish. When partners are playing, a player may elect not
to strike the finishing post after completing the wicket course, but instead make
the ball a "rover" to aid a partner or partners.
- The tour of the ball continues as long as it passes through a wicket or wickets,
or strikes another ball or the turning post.
- Participants receive a single stroke after passing a wicket or striking
the turning post, and the ball must be played from where is comes to rest after
striking the turning post.
- A player striking (roqueting) another ball is
entitled to two additional strokes. In this instance, one may
roquet-croquet the struck ball, and take one
stroke, or place the ball a mallet's head length away and take two strokes.
- If a player hits an opponent's ball and both pass through and arch, an extra
stroke is won only for the current player.
- A stroke counts, however slightly the ball is moved. A stroke is counted if
the ball returns to its original position after the shot.
- If a player misses the ball completely, one may strike again.
- If a participant plays out of turn, all balls are returned to their original
positions, without penalty, and the rightful player resumes play.
- When the wrong ball is played, it is returned to its original position and the
erring player is deprived of a turn.
- If a player roquets another ball and then
passes through a wicket, the player takes play and must pass through the wicket again.
- No ball (except a rover) can
roquet the same ball twice until it passes
through a wicket, roquets another ball, or strikes
the turning post.
- If a roqueting and
croqueting ball both pass through the proper
wicket with the same stroke, only one extra turn is conferred.
- If a ball roquets more than one ball, play is
taken from the first ball struck. Play of the other balls is then permissible.
- If a rover in any manner comes in contact with the
starting post, it is automatically eliminated from the game.
- The player roqueting or
rover so that is strikes the starting post, has the privilege
of continuing, but cannot croquet or
roquet the eliminated rover.
- Opponents alternate in partnership play.
- When a player drives a ball out of bounds, the ball is replaced at the edge of
the playing area where it went off.
- When a player's ball is bridged,
the player's mallet must not come in contact with the wicket when striking the ball.
If the wicket is touched, the ball is returned to its original position and the
turn is forfeited.
- A bridged ball shall not prevent passage of another
ball through the wicket, providing both balls properly pass through. The player
knocking the bridged ball from within the wicket is then
entitled to only one stroke. One may, however, play upon the previously
Definition of terms
A ball is bridged if it has not passed fully through a wicket,
i.e. the handle of the mallet touches the ball when laid across the wicket on the
side from which the ball was struck.
With the ball in contact with a roqueted ball, the player is allowed to place a
foot or hand on the ball, and with the mallet drive against the roqueted ball,
sending it in any desired direction.
A player who has passed all the wickets in the right order is called a Rover. The
Rover must roquet and croquet all the other balls in play before he can hit the
starting post. If he by any legitimate means hits the starting post before he has
croqueted the other players, he is out of the game. A rover gets two turns for each
ball he croquets, but other players only get one turn for croqueting a rover
(which is normal). When the rover has croqueted all the other players and thereafter
has hit the starting post, he wins.
To roquet a ball is to cause your ball, by a stroke of the mallet, to come in
contact with another, either directly or indirectly. A player so doing is entitled
to two additional strokes, or he may elect to croquet or roquet-croquet the
roqueted ball and then take an additional stroke.
Similar to croquet, except the player's ball is placed in contact with a
roqueted ball, and, without placing a foot or hand on the ball, strike the ball
with the mallet, driving both in the desired directions.
Playing field diagram:
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