KING'S QUEST 1 VGA - QUEST FOR THE CROWN

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tierraentertainment.com

By    Chris van Zyl

From South Africa

E-mail Address:    daventry@iafrica.com

TO GET STARTED, GO [W2X\N\E] TO THE GARDEN. TAKE A CARROT THEN GO UP TO THE ELF. [IF NOT HERE, GO DOWN AND UP AGAIN] TALK TO HIM, THEN HE WILL GIVE YOU A MAGIC RING. NOW GO [S\W\S] TO A ROCK, THEN PUSH IT AWAY. DOING SO REVEALS A DARK HOLE. LOOK IN THE HOLE, THEN TAKE THE DAGGER.

GO LEFT, THEN GET SOME PEBBLES NEAR THE RIVER. GO [W\N3X] TO THE FRONT DOOR OF A WITCH'S HOUSE. SAVE YOUR GAME, THEN KNOCK AT THE DOOR. [IF YOU HEAR SOMEONE, GO DOWN AND UP AGAIN. NOW DO THE KNOCKING AND LEAVING UNTIL NO ONEíS THERE] OPEN THE DOOR, THEN GO TO THE BEDROOM.

TAKE THE NOTE LYING ON THE TABLE, THEN LOOK AT IT. WAIT HERE UNTIL THE WITCH APPEARS. SHE WON'T SEE YOU BECAUSE YOUíRE IN THE OTHER ROOM. WHEN SHE'S COOKING, GO TO HER THEN PUSH HER IN THE POT. WHEN SHE'S DEAD, OPEN THE CABINET AND GET THE CHEESE. LEAVE THE HOUSE THEN TAKE A BITE FROM THE WALL.

GO [S2X\W] UNTIL YOU SEE A GOAT PEN. OPEN THE GATE, THEN ENTER THE PEN. WHEN YOU SEE THE GOAT, SHOW IT THE CARROT.

NOW HE'LL FOLLOW YOU WHEREVER YOU GO. EXIT THE PEN, THEN HEAD [W2X] A FAIRY GODMOTHER WILL APPEAR, THEN SHE WILL GIVE YOU A SHORT-LIVED PROTECTIVE SPELL.

NOW GO UP TO THE CLOVER PATCH, THEN TAKE A CLOVER. GO UP TO THE WOODEN BRIDGE. AS YOU START TO CROSS THE BRIDGE, AN UGLY TROLL BLOCKS THE WAY. HOWEVER, YOUR GOAT WHICH HATES TROLLS, RUNíS TOWARDS HIM AND BUTTS HIM OFF THE BRIDGE. CROSS THE BRIDGE, THEN GO UP.

YOU HAVE FOUND A LITTLE OLD GNOME, TALK TO HIM. HE INFORMS YOU THAT HE HAS SOMETHING TO GIVE YOU THAT MIGHT BE USEFUL, BUT ONLY IF YOU CAN GUESS HIS NAME! HE GIVES YOU THREE CHANCES. TYPE RUMPLESTILTSKIN [BACKWARD] IN AMAZEMENT, HE SAYS "THAT'S RIGHT!" AND GIVES YOU A HANDFUL OF MAGIC BEANS. GO [E] TO ANOTHER BRIDGE, BUT BE CAREFUL NOT TO FALL INTO THE GORGE. CROSS THE BRIDGE, THEN GO [E] TO A FLOWER PATCH. PLANT THE BEANS. ALL OF A SUDDEN, A HUGE BEANSTALK STRETCHES UP OUT OF SIGHT INTO THE CLOUDS.

GRAHAM AND THE BEANSTALK

NOW SAVE YOUR GAME OFTEN WHILE CLIMBING THE BEANSTALK. WHEN YOU ENTER THE CLOUDS, GO [E2X\S\E2X] UNTIL YOU COME TO A TREE WITH A HOLE IN ITS BASE. LOOK IN THE HOLE, THEN GET THE SLINGSHOT.

 GO [W2X\N] USE THE RING ON YOURSELF, THEN GO [E] JUST STAY HERE. EVENTUALLY, THE GIANT WILL BECOME TIRED AND LIE DOWN. NOW'S YOUR CHANCE, THE CHEST HE'S CARRYING IS KING EDWARD'S CHEST. TAKE IT, THEN HEAD [E] INTO THE CAVE. MAKE SURE YOU WALK IN THE RIGHT PLACES OR YOU'LL FALL TO YOUR DEATH. IT WOULD BE A GOOD IDEA TO SAVE YOUR GAME OFTEN. WHEN YOU'RE OUTSIDE THE CAVE, HEAD [W2X\S] TO A WELL. 

GRAHAM AND THE DRAGON

CUT THE ROPE WITH YOUR DAGGER. CUTTING THE ROPE GETS THE BUCKET FOR YOU. NOW LOWER THE ROPE INTO THE WELL, THEN CLIMB DOWN. WHEN YOU GET TO THE END OF YOUíRE ROPE, JUMP IN THE WATER AND DIVE. THE CHEST YOU SEE IS NOT THE CHEST YOU SEEK,

GO LEFT THEN UP. LEAVE THE WATER, THEN FILL YOUR BUCKET. GO LEFT, THEN YOU WILL SEE A DRAGON. GO NEAR HIM. WHEN HE WAKE'S UP, IMMEDIATELY THROW THE WATER AT HIM. HE BLOW'S SMOKE EVERYWHERE, BUT HE'S SO EMBARRASSED THAT HE MOVES A BOULDER BLOCKING THE EXIT FROM THE CAVE AND SULKS AWAY.

TAKE THE MIRROR, THEN LEAVE THE CAVE. OUTSIDE, YOU WILL SEE A CONDOR. IGNORE IT FOR NOW, THEN GO [S2X] LOOK IN THE STUMP, THEN YOU WILL SEE AN OLD CANVAS POUCH. TAKE THE POUCH, THEN LOOK AT IT. WOW, ITíS FULL OF DIAMONDS. GO [E3X\N] TO A BIG TREE. CLIMB THE TREE, BUT TRY NOT TO FALL.

GO TO THE NEST, THEN LOOK AT IT. GET THE GOLDEN EGG. CLIMB DOWN THE TREE THEN GO [N2X] TO ANOTHER TREE. LYING ON THE GROUND

ARE WALNUTS. GET A WALNUT, THEN OPEN IT. ON THE INSIDE, YOU WILL FIND A SOLID GOLD WALNUT.

GO [E] THEN PICK UP THE BOWL ON THE GROUND. GO [W\N2X\W2X] TO A WOODCUTTER'S HOUSE. ENTER THROUGH THE FRONT DOOR, THEN YOU WILL SEE TWO SAD COUPLES. LOOK AT THE BOWL, THEN YOU WILL SEE THE WORD "FILL" WRITTEN IN ITS BOTTOM. USE THE BOWL ON YOURSELF, THEN THE SIMPLE CERAMIC BOWL FILLS TO THE BRIM WITH HOT STEW. GIVE THE BOWL TO THE MAN, THEN HE WILL GIVE YOU HIS FIDDLE. TAKE IT, THEN LEAVE THE HOUSE.

GO [W\S3X] TO THE CAVE, THEN SAVE YOUR GAME. SEE THE CONDOR, GO TO THE SMALL ROCK NEAR THE BIG ROCK THEN GRAB THE CONDOR. THE BIRD FLIES HIGH UP IN THE AIR AND THEN DROP YOU ON A SMALL PLACE THAT LIES VERY FAR FROM THE CASTLE. WHEN HE DROPS YOU, LOOK AT THE HOLE. BE CAREFUL NOT TO FALL IN, THEN GO LEFT. LOOK AT THE CASTLE AND THE MUSHROOM. TAKE IT, THEN RETURN TO THE HOLE.

GRAHAM AND THE LEPRECHAUNS

DROP INTO THE HOLE, THEN GO DOWN TO THE END OF THE TUNNEL. GO LEFT. HERE'S A HUNGRY RAT, GO NEAR HIM THEN TALK TO IT. GIVE THE CHEESE TO HIM. GO TO THE DOOR, THEN OPEN IT. HERE ARE TWO LEPRECHAUNS. PLAY THE FIDDLE, THEN THEY WILL DISAPPEAR AFTER A SHORT DANCE. GO LEFT. ALL OFF THE LEPRECHAUNS DANCE AND DANCE TO YOUR MUSIC, THEN FINALLY THEY ALL LEAVE THE HALL. AS THE KING LEAVES, HE FORGETS TO TAKE HIS SCEPTER. TAKE IT AND THE SHIELD, THEN GO TO WHERE THE LEPRECHAUN KING WENT. GO TO THE LITTLE HOLE IN THE WALL. EAT THE MUSHROOM, THEN YOU'LL BE SHRUNKEN DOWN TO A SIZE SMALL ENOUGH TO ALLOW YOU TO ENTER THE HOLE. OUTSIDE, YOU WILL REGAIN YOUR FORMER SIZE. GO [N2X\E3X] TO THE CASTLE, THEN OPEN THE GATE. THUS ENDS THE QUEST.

CONGRATULATIONS, KING GRAHAM!

 

Clearing with rock:

Move the rock west of the castle (2)
Get the dagger from the hole under the rock (5)


Oak tree:

Climb the oak tree (2)
Get the golden egg from the nest in the oak tree (6)


Lake west of rock screen:

Get a handful of pebbles from the bank of the lake west of the rock & dagger screen (1)


Lake north of carrot garden:

Talk to the elf near the lake and get the magical ring (3)


Old well:

Take the bucket either by cutting the rope above the ground, or taking it while it floats in the water (2)
Enter the well either by sitting in the bucket or climbing the rope after lowering it (2)
Fill the bucket with water (2)
Dive to the bottom of the well (4)
Enter the lair of the dragon (1)
Kill the dragon by throwing your dagger at him (3)
Throw water at the dragon (5)
Get the magic mirror (8)
Leave the lair of the dragon through the western exit (2)


Gingerbread house:

Eat a piece of the gingerbread house (2)
Open the cupboard (2)
Get the piece of cheese from the cupboard (2)
Get the note from the nightstand of the witch (1)
Read the note (2)
Wait until the witch arrives while hiding in the bedroom
Push the witch into her own cauldron (7)
 

Carrot garden:

Get a carrot (2)


Goat pen:

Show the carrot to the goat (5)


Troll bridge:

Have the goat bump the troll off the bridge (4)


Gnome's dwelling:

Get a key after failing to guess the gnome's name (3)
Get the beans after guessing the gnome's name (9)


Door in mountain:

Unlock the door in the mountain with the key (2)


Fertile soil:

Plant the beans (2)


Cloudland:

Reach top the of the beanstalk (2)
Get the slingshot from the hole in the tree (2)
Tire out the giant (7)
Kill the giant by shooting a pebble at him with your slingshot (3)
Get the magical chest (8)


Stump and log near lake:

Look inside the stump (1)
Take the pouch from the stump (3)
Open the pouch (3)


Walnut tree:

Get a walnut from the nuts at the foot of the walnut tree (3)
Open the walnut (3)


Clearing north of elf lake:

Get the magical bowl (3)
Look at the bowl (1)
Say the magic word and fill the bowl (by using it on yourself) (2)


Woodcutter's cottage:

Give the filled bowl to the woodcutter (3)
Take the fiddle (3)


Clover patch:

Get the four-leaf clover (2)


Entrance to dragon's cave:

Jump and grab the condor's talons (3)


Meadow west of the hole:

Get the mushroom (1)


Meadow with hole:

Jump down


Rat's lair:

Give the piece of cheese to the giant rat (2)


Leprechaun's antechamber:

Play the fiddle for the leprechauns (3)


Throne room:

Take the magic shield (8)
Take the scepter from the throne of the leprechaun king (6)


Chamber with small hole in the wall:

Eat the mushroom (3)
Quickly walk through the hole


Front gate of Castle Daventry:

Open the front gate of the castle and enter (3)

These actions will actually make you lose points.

Drink water from the bucket (-2)
Eat the carrot (-2)
Allow goat to walk away by going back into the pen (-5)
Eat stew from the magic bowl (-2)
Give the golden egg away to the troll/rat/woodcutter (-6)
Give pouch to woodcutter/rat (-3)
Give opened pouch to troll (-6)
Give closed pouch to troll (-3)
Give walnut to troll/rat (-3)
give walnut to woodcutter (-6)
Give the carrot to the woodcutter (-2)
Give the mirror away to the troll/rat (-8)
Eat the magic beans (-4)
Throw your dagger away (-5)
Give the ring away to the troll/rat (-3)
Give the chest away to the troll/rat (-8)
Give the scepter away to the troll/woodcutter (-6)
Give the shield away to the troll (-8)
 

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