Scavenger Hunter

Supplementary  RANDOM  GUIDES

to the VERY detailed official “Sagewood Software” Hints!

Free Download from ----- http://members.aol.com/albiaprime/sh4-download.html

Len Green                                                               4th January 2007

INTRODUCTION

~~~~  This guide is in no way a substitute for the SUPERB and extremely detailed Hints provided by the Developers (“Sagewood Software”) of Scavenger Hunter.  It merely contains some superficial additions and maybe some possible clarifications.

    For detailed Help, please refer to the abovementioned official Hints!

~~~~  This guide ONLY deals with GENERAL PROCEDURES which apply to every game &/or Mission .

~~~~  ALL graphics in this guide apply to one specific (’personal’) Mission/game ONLY.  Due to the very extensive AI, yours will be fundamentally the same, but with (sometimes considerable) differences of some specific details… so please don’t be disturbed when yours are similar but not identical!

 

PREFACE

 

{A}   IMHO, Scavenger Hunter is quite different from the many ‘standard’ Quest/Adventures produced. In fact it is pretty well unique.
    Since it’s so different from other Adventure games, it may possibly be difficult to understand some of the workings of the game, or of its basic principles, procedures or objectives.  As a beta-tester I encountered some procedures for which I needed some help from the Developers, and so I assume that some other folk may also welcome a bit of general assistance from somewhere!
    It is impossible to write any ‘normal’ walkthrough since the game is thoroughly randomized every time it is started from scratch… even by the same player on the same computer.
{B}    Just to begin with, every time the game is started afresh (not after saving of course), 5 Worlds are randomly selected out of 9.  Simple mathematics determines that this in itself produces 15,120 permutations; and even if the order is not taken into ANY consideration, there are 126 different combinations.
    And this is just the beginning:- Codes, situations of objects, stolen items, plasma fuses, puzzles, portal-positions and operations, etc., etc., are ALL randomized to a greater or lesser degree.

    Hence there are very many thousands of different variations and an almost infinite number of different possibilities.  Therefore, every single game differs from every other.  It is almost impossible for any particular game to be reproduced IDENTICALLY by anybody, EVER .
{C}   The best that can be done in the way of general assistance is the magnificent hint service provided by the Developers (“Sagewood Software”) at http://members.aol.com/albiaprime/sh4-download.html

    It can be downloaded as an .html file with the answers ‘hidden’, or even printed out with both the questions and answers clear and visible.
    The only other ways that I can think of for solving severe stuckness in Scavenger Hunter is to make a save as close as possible BEFORE the stuck-situation and then forward this saved game to the Developers (or anybody else who knows the game very well and is prepared to help out) for ‘next/further instructions or hints’.

    Or to get help from one of the Adventure Forums… Hints  & Help Sections!

{D}    There are absolutely no action sequences, and you never get killed in this game.  There is no so-called ‘bad language’ or ‘adult material’.  It is all first person and mouse driven point & click.  In addition, there are NO slider puzzles, sound or music puzzles, or mazes in the game!

{E}  EVERY TIME you obtain items, they appear in your inventory.  It’s always worthwhile dragging the magnifying glass onto each new item to get an excellent enlarged picture of the item together with a brief description of it.

N.B.  It is imperative to view, and sometimes to manipulate, some of the inventory items in close-up in order to utilize them.

 

FOREWORD
 

[[a]]    Every time you start a new game you generate completely new parameters and hence ‘lose’ your previous Mission entirely.  So save frequently since you can always return to a Save without disturbing your present Mission .

    There are an infinite number of save-slots. Each save is very small… only 19 KB (and 5 KB if zipped).

[[b]]   If you get totally stuck and wish to try another DIFFERENT mission (maybe only temporarily) without ‘destroying’ your present one, you can always ‘preserve’ your very last save by copying it from the Scavenger Hunter main folder/directory on your Hard Disk onto any other folder.  You can then at ANY time in the future re-insert that save, and thereby return to that original Mission at the exact point where you left off!

Easier still;-  You can simply leave your ‘present’ saves where they are, start a new game, and add your next series of saves below them.

[[c]]    As opposed to everything that has been written above, just the very beginning and very end of every game ARE IDENTICAL for every Mission and hence WILL be outlined below in full, just as in a ‘standard’ walkthrough!

 

GENERAL  GAME  OBJECTIVE(S)

 

            The narrative of the Scavengers’ World, Insurance, etc., is described at the very beginning of the game and hence does not need repeating here.

    Also, the interface and general mechanics are fully explained in the Manual and in the Help section of the main opening Menu.

[1]    After an extremely short preliminary search in an office, you enter the Home Office Portal Room.

[2]    You have to exit the Home Office Portal Room in order to start your search in the different Alien Worlds.

[3]    THIS  CONSTITUTES  BY  FAR  THE  BULK  OF  EACH  GAME!   

    Once you have left the Home Office Portal Room, you are free to explore 5 of the 9 possible Alien Worlds.

    N.B.  It is quite possible that additional Worlds will be added in later versions of the game, or as supplementary add-ons or expansion-packs.

    As mentioned above, each time you restart the game, the randomizer generates a different set of 5 Worlds so that only very rarely can you obtain exactly the identical set of 5 Worlds as in any previous games (to do so, you may statistically have to undertake a great number of Missions).  However as a general rule, after a relatively small number of Missions (statistically after somewhere between a half and one dozen Missions) you will have come across all the 9 Worlds… but they will always differ in many aspects!

    Inside the 5 randomly generated Worlds are hidden about a dozen and a half (varies with each game!) stolen items, and also 5 special ‘power crystals’.

    Your Mission (“should you decide to accept it” ?!?) is to recover all these objects… or as many as you can!

     Each stolen item has a listed ‘Insured value’ and hence the more you retrieve, the greater the reimbursement you will receive for your admirable efforts at the very end of the game! 

    In addition, if you manage to obtain ALL 5 of the ‘power crystals’ and use them correctly near the end of the game you will receive a 15% cash bonus :  

[4]    When you have completed all your tasks (or as many as possible) in the 5 different Alien Worlds (as outlined in [3] )you have to find a way to the Alien Control Room.

[5]    Finally, you have to perform the necessary actions to exit the Alien Control Room in order to return to the office, obtain the (hopefully large and deserved) remuneration for your efforts, AND  COMPLETE  YOUR  MISSION.

    You can then start on another Mission … similar basically, but with almost all of the specific details randomly altered. 

 

 

[ 1 ]  Very beginning… in the office

*****  Click the up-arrow (‘DOOR OPEN’) and enter the office… Actually, if you wait just a few seconds, the door opens automatically and you can just walk in!

*****  Look at your inventory.  You start the game with 3 Scavenger Hunt items:- a magnifying glass; a crystal carrier; and an Alien device.

*****  Go Forward, Right, Forward, Left twice, Forward.

*****  Look down and use the magnifying glass cursor to see the letter of commendation from the IUIC (Inter Universe Insurance Corporation).

*****  Use the action cursor on the IUIC letter to pick up the ‘stolen items list’ .

*****  Look at the ‘stolen items list’ in inventory by dragging the magnifying glass onto it..  This list will be different for every game.  The absolute maximum number of stolen items in any Mission is 22.  Graphic-1 shows just one (completely arbitrary) list with 18 stolen objects; which is fairly typical for most games… but can be less or more.

    Drag the cursor over the stolen items and you will see a white ‘bubble’ containing the word “INFO” emanating from each one.  Use this to click on any stolen item and you obtain a full description of it together with its insured value.

    At the bottom of the list is the grand total of cash you will obtain if/when you retrieve ALL of the listed items.

    Notice the check-boxes to the left of each stolen item.  Later in the game, in the Alien Worlds, as you retrieve each item and scan it with your inventory scanner, its relevant check-box gets automatically filled with a red tick!      

 


Graphic-1

 

*****  Go down and notice the satchel.

*****  Grab it. 

    If you look at it in inventory, at this stage it is empty.  It only plays a subsidiary role in the game and is not absolutely essential.  At any stage in the Alien Worlds it can act as a receptacle for stolen items ONLY.  If you feel that your inventory is becoming cluttered, you can move stolen items into the satchel to relieve the clutter.  You can always see these items in the satchel and click on any of them to return them to your inventory if you so wish.

*****  Return up and go Left.

*****  Notice the scanner.

*****  Pick it up.

    If you look at it in inventory, at this stage it does not ‘react’ and serves no purpose.  You have to be in the Alien Worlds (and to have collected a stolen item) for it to be of use!

*****  Go Left and Forward to the office door.

 

[ 2 ]  In the Home Office Portal Room… to travel to the Alien Worlds

 

*****  Open the door from the office to the Home Office Portal Room.

*****  Go Forward twice, Left, Forward twice. 

*****  Observe the portal control device.

    This is the device which opens up access to the Alien Worlds.  But this particular portal control device is different from the many others you will come across (except one) during the rest of the game.  Firstly, it has 4 colored segments instead of the usual single color.  Secondly, as opposed to the others, you cannot look down at its base nor open it up to look for possible fuses.

    The 4 colored segments only appear on TWO portal control devices:- The present one in order to enter the Alien Worlds, and one other towards the end of the game when you have finished in the Alien Worlds and need to return ‘home’ (i.e. to the Alien Control Room). 

    There is obviously no difficulty in finding this (‘fixed’) particular portal control device, but it is much more difficult to discover the location of the (final) portal control device (which varies randomly in each game) which you have to use in order to return and finish the Mission!  

*****  Activate the portal control device by clicking the action cursor on it.  This enables you to progress into the main part of the game i.e. searching the Alien Worlds. 

*****  Go Left.

*****  View the portal itself… See Graphic-2.

   In the center of the portal there is a small picture of the first Alien World to which you will be transported! Once again this will be different for every game… this (completely arbitrary) example indicates that the first Alien World the player will visit is the “Wishing Well Garden”.

*****  Click the action cursor onto the portal, and accompanied by the sound of thunder you will be transported to your initial Alien World (in this specific case, to the “Wishing Well Garden”).

 


Graphic-2

 

[ 3 ]  The Alien Worlds: A few general clarifications.

*****  As outlined above, due to the manifold randomizations, no ‘standard’ walkthrough can be written to cover this section which constitutes  by  far  the  bulk  of  each  game.

 *****  However, the abovementioned official extremely detailed Hints provided by the Developers (“Sagewood Software”) of Scavenger Hunter, together with some volunteer helpers on Hints-Sites, may iron out the possible very many hundreds (or more) of variable individual puzzles that are likely to be encountered.

*****  The nine possible Worlds (at present… more may be added later) in random order of course are:-

          The Wishing Well Garden

The Apple Orchard

The Desert

Camp Drewullen

The Farm at Night

The Castle

The Plateau Estates Winery

The Mushroom Farm

Mt. Musty Volcano National Park

*****  There is nothing basically original in the following clarifications… but a very few general stucknesses (if encountered) may be overcome by these additional supplements, below ?!? :-

-   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -   -

Arithmetical puzzles:-

*****  When some folk come across so called Mathematics puzzles, they understandably get the screaming heebie jeebies!  But rest assured, the few Arithmetical puzzles in Scavenger Hunter  can be solved EASILY by anybody who is capable of playing any computer game… All it needs is some simple addition, multiplication etc, of single digit numbers.

*****  To view a typical example::-

(N.B. There are some different puzzles in this same game, which also involve 3 numbers but which do NOT involve any mathematical symbols… and hence ‘need’ no arithmetic)!

*****  Suppose your 2 symbols are + (addition) and X (multiplication), and the 3 numbers highlighted are 2, 5, and 7.

Then there are 6 possible solutions as follows:-

2 + 5 = 7 X 7 = 49

2 + 7 = 9 X 5 = 45

7 + 5 = 12 X 2 = 24

2 X 5 = 10 + 7 = 17

2 X 7 = 14 + 5 = 19

7 X 5 = 35 + 2 = 37

So insert these solutions (and after each one the # sign) One of them will be the solution.

You may be very lucky and hit on the correct solution your very first try, or you may be VERY unlucky and only your 6th attempt is the correct solution.  But no matter, the process is so quick that even in the worst case scenario, it should not take more than a few minutes!

 

The Alien Device:-

*****  This is an important and useful device throughout all of the (5) Alien Worlds, and fulfils several functions… as follows:-

*****  To view the Alien device, in inventory you first drag the magnifying glass onto it and then click the action cursor on it.

*****  Each of the 9 possible Words (of which 5 only are generated in EVERY Mission ) has a distinctive unique color attached to it.  These colors are:- white, dark green, red, purple,
dark blue, light blue, light green, yellow, and orange.  These same colors remain ‘permanently’ linked to their particular Worlds… after playing a few times, you will know automatically which color is attached to every one of the 9 Worlds.

*****  The 5 Worlds in the game I have chosen purely for illustration, are associated with the 5 colors… yellow ( Camp Drewullen ) , dark green (The Castle), red (The Wishing Well Garden), white (The Farm at Night), and light green (The Apple Orchard).

*****  Whenever you have entered a ‘new’ World  it’s a good idea to access your Alien Device (in inventory) immediately, as described above!

    You will see a red blinking star which highlights that particular World uniquely. It is well worth noting down immediately both the name (or a description) of that World, together with the color of the highlighted circle and the 3 digit code associated with that particular World only… for that particular Mission !

 

 
Graphic-3

 

*****  The color of the circle pertaining to each specific World is significant.

    e.g. In Graphic-3 the highlighted circle is white.  This informs the player that:-

{i}  The crystal hidden in that “White World” (actually ‘The Farm at Night’) will be a white crystal.

{ii}  When you approach the end of your Mission you need to return to the Alien Control Room.  In order to do this you must have found a box of RED FUSES.  If you haven’t found them you will have to hunt for them… there is only ONE box of RED fuses in each Mission and it can be anywhere in your 5 relevant Worlds.

    Incidentally, there are plenty of blue fuses!  But these are ONLY for teleporting between your 5 Worlds)

    When you find this box of red fuses (it may contain only one or more red fuses… but that will be automatically predetermined for your ‘needs’!) use your magnifying glass to view it in inventory.  Then click the action cursor on it.

    You will obtain a picture of the sort illustrated in Graphic-4, and alongside it (in inventory) a copy of the top portion… a “fuse rating”.

*****  The 3 digit numerical codes are actually the coordinates of a simple matrix. 

    The 1st digit defines the row from top to bottom… 0, 1, 2.  The 2nd digit defines the column from left to right… also 0, 1, 2.  The 3rd digit is always zero (I have a feeling that the Developers once thought of making this 3-dimensional… and may even do so in the future!!!).

*****  I have superimposed the only 5 numerical codes relevant to the game in larger underlined bold print (and of course their circles are colored).

*****  These 3 digit numerical codes designate the 1st 3 symbols of the code which will be necessary to open the appropriate crystal cage. 

    e.g. In Graphic-3 the code needed to open the crystal cage in the “White World” must start with the 3 digits 1,2,0 followed by 3 symbols.

The important point is, that only the code which starts with 1,2,0 which will be found at the back of ONE random OTHER World’s crystal cage, will be the one to open the “White World’s” crystal cage.  It will also of course display the 3 appropriate following symbols!

 


Graphic-4

 

   If the color code on your fuse rating in inventory (2 short colored horizontal lines with a short black vertical bar through them) happens to be white (just for example, as in Graphic-4 ), then the only portal which will return you to the Alien Control Room must be in the World of the identical color… i.e. in this case white (i.e. The Farm at Night).

{iii}   Only the Alien Portal IN THE WHITE WORLD (in this case) will transport you back to the Alien Control Room.  If you try to return to the Alien Control Room from ANY other colored World, you’ll simply be wasting time and effort!

    N.B. You can recognize these 5 Alien Control Room portals (ONE only in each World) as opposed to the several others, by the fact that they, and only they, have a carpet leading up to them with yellow patterns on a red background (sometimes this carpet is fully and clearly visible, but sometimes only partially so!).

    When you have opened up the fuse box on this (single) relevant specific portal device, you must see a similar color code at the top left corner… again in this case, a white one!   Graphic-5 gives you a view inside the portal fuse box.

    You are now all set to return to the Alien Control Room via the (only) four-colored Alien Control Room Portal … See Graphic-6.

 


Graphic-5


Graphic-6

 

The Crystal Cages:-

*****  These are essential in order to obtain the 5 colored crystals and (when using them properly near the end of your Mission ) to receive the 15% cash bonus!

    There is one crystal cage ONLY in every world.  Occasionally they are accessible immediately.  But much more frequently they are protected by an outer security protective device of some sort.

    Frequently this outer security protective device is simply a metal cage.  You need to find the key or device to unlock this.  It is always somewhere in the same world.

    Again, sometimes the essential key is just ‘lying around’.  But not infrequently it is hidden inside a ‘safe keeping box’ which will also be somewhere in the same World.

    For a typical safe keeping box…See  Graphic-7.

 


Graphic-7

 

    To open such a ‘safe keeping box’ in order to obtain the key inside (which has the same color as the World and also the keyhole!)  follow these instructions:-

***** First click on 2 of the horizontal pear shaped sectors.  The particular 2 that you have to click on are the 2 pairs of colored edges of the rectangular box.  In the above case red and white… the order of these 2 is unimportant.

    Then look up the color of the world in which your safe keeping box is situated.  You can do that easily using your Alien Device as described above (in the text beneath Graphic-3… to repeat, the colored circle containing the red blinking star is the color of your present World).

    Choose that color to click on from the circular spread of 9 round colored discs. i.e. ALTOGETHER only 3 clicks … but they must be the correct ones!

How to open the 5 crystal cages in order to obtain the 5 colored crystals (and eventually receiving the 15% cash bonus!).

     The code needed to open each World’s crystal cage is to be found always ON THE BACK of  one of the crystal cages in some other world.

    Just as an example :-  The back of the crystal cage in the “Dark-Green World” shows that its code there starting with the 3 numbers 1,2,0 is the only one which will open the crystal cage in the  “White World”.  See Graphic-8 and compare it with Graphic-3.

 


Graphic-8

[ 4]  Return to the Alien Control Room

***** From Graphic-6 you are now all set to jump to the Alien Control Room, finish your Mission and collect your just reward! 

*****  You cannot do this before you have located and set up this (only/single) four-colored Alien Control Room Portal.

*****  Click the action cursor onto the (only) four-colored Alien Control Room Portal, and again hear the sound of thunder.

***** Go left twice and click on the portal itself.  You will be transported automatically to the (one and only) Alien Control Room.

    There are now 2 (somewhat interlinked) paths that can be taken:-

           Route 1 ~ Only if you have all 5 color crystals… and obviously want to receive  your additional 15% bonus for disassembling/destroying the Alien Worlds.

           Route 2 ~ If you do NOT have all 5 color crystals… and can’t be bothered to obtain them all (in order to receive your additional 15% bonus for disassembling/destroying the Alien Worlds).

Route 1 ~~~ Section A:-

*****  You have now arrived at the Alien Control Room.

*****  Go Forward twice, Left, Forward, and Left. 

*****  Observe the brown cabinet with 2 doors.

***** Open the doors and drag the 5 colored crystals from inventory into the cabinet (where they find their own positions)!

    Graphic-9 Shows the situation where 3 colored crystals have been dragged inside the cabinet with a light green crystal and a dark green crystal still in inventory and ready to join the 3 in the cabinet.

 


Graphic-9

*****  Close the cabinet (by using the active cursor on its left side!).

*****  Turn right, and observe the book of 4 pages of red colored 3-symbol codes at the bottom middle of the screen.  (There is a short-cut pattern recognition help here, but it is possibly just as easy to ignore it… as I’m doing here!).

*****  Note (i.e. Copy) all 4 of the 3-symbol red colored codes…one (only) of these 4 will be your next move…see Graphic 10.

 


Graphic 10

*****  Read the “Disassembly/Destruct Procedures” at the lower right corner of the screen.

*****  Click on “STANDBY” at the lower left corner of the screen … and see it replaced by the command “Disassemble Worlds”.

*****  Click on “Disassemble Worlds… and see those 2 words replaced by 3 new instructions.

*****  Click on the green button marked ”DISASSEMBLE”, below and to the left of the (bottom-most) “Confirm disassembly” instruction.

*****  Enter the 4 (if necessary) sets of red colored 3-symbol codes, one after the other (resetting each time if/when necessary).

*****  One (ONLY) of these 4 sets of red colored 3-symbol codes will cause all of the 5 crystals to Self-Destruct… See Graphic 11 (It’s possible to hear and see this occurring inside the cabinet)!

 


Graphic 11

~~~ Section B:-

 

*****  Go (Forwards) to the Galaxy Screen.

*****  On the right-hand side is a screen with 3 worlds, each marked with a small red square.  There is also a single white travel crystal below this screen.

*****  Click on the uppermost red square (top right corner), and see a large ‘blue world’ appear in the screen near to the lower left corner.  See Graphic 12.

 


Graphic 12

                                                                                                   

*****  Click on the ‘blue world’ just mentioned above and obtain a 3 white-symbol access code… copy it down!

*****  Observe the 2 green round buttons immediately to the  left of this ‘blue world’.

*****  The lower (only) of these 2 green round buttons is active… click on it!

*****  Go left.

*****  Pick up the blue and white travel crystal… which has appeared on the green cube!

*****  Go right twice, forward/half-left, forward (up steps), and right twice.

*****  Note the small green holder (platform) behind the 4 color portal… see Graphic 13.

 


Graphic 13

 

*****  From inventory take the blue and white travel crystal and place it on that small green holder… and a large 8 white-symbol code entry screen appears horizontally across the portal device.

*****  Enter the 3 symbols you copied above, followed by “ENTER”.

*****  Click on the NOW red centered portal device (… it was previously white, as shown above in Graphic 13 ) and hear the crashing/thunder sound.

*****  Go left twice to the portal, and click on it.

*****  You are returned automatically to your original game-play start-out office!

*****  Automatically, you  receive your IUIC “Welcome back” note verifying that you have COMPLETED  your mission successfully.

    You have been credited with 10% of the total value of the stolen objects you recovered (your “finders fee”), PLUS an additional overall 15% bonus for disassembling/destroying the Alien Worlds.

               NOW  RETURN  TO  THE  VERY  BEGINNING  AND  START-UP  ANOTHER (DIFFERENT)  MISSION !!!

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

           Route 2 ~ If you do NOT have all 5 color crystals… and can’t be bothered to obtain them all (in order to receive your additional 15% bonus for disassembling/destroying the Alien Worlds).

Route 2 ~~~ Section A:-

    Since you do NOT have all 5 color crystals, you CANNOT DISASSEMBLE/DESTROY the Alien Worlds, and hence Section A is totally redundant and cannot be used here!

    Switch STRAIGHT to:-

 ~~~ Section B:-

*****  You have now arrived at the Alien Control Room.

*****  Go forward, right twice and forward, to the Galaxy Screen.

*****  On the right-hand side is a screen with 3 worlds, each marked with a small red square.  There is also a white travel crystal below this screen.

*****  Observe the “Portal Control Override” slot to the left of the Galaxy Screen.

*****  Click on this and obtain the info for obtaining a portal override card as an essential forerunner to obtaining a travel access code (in THIS case).

*****  Click on the white crystal below.  This causes the portal control override card to appear in your inventory.

*****  Click on the uppermost red square (top right corner), and see a large blue world appear in the screen near to the lower left corner.  See Graphic 12but in this case you obtain (to the right of the ‘blue world’) an instruction as to how to use the portal override card in order to obtain a travel access code!

***** From inventory take your travel access card and insert it into the portal control override slot!

*****  Click on the ‘blue world’ (mentioned above) and obtain a 3 white-symbol access code… copy it down!

*****  Observe the 2 green round buttons immediately to the left of this ‘blue world’.

*****  The lower (only) of these 2 green round buttons is active… click on it!

*****  Go left.

*****  Pick up the blue and white travel crystal.

*****  Go right twice, forward/half-left, forward (up steps), and right twice.

*****  Note the small green holder (platform) behind the 4 color portal…  See Graphic 13 .

*****  From inventory take the blue and white travel crystal and place it on that small green holder… and a large 8 white-symbol code entry screen appears horizontally across the portal device.

*****  Enter the 3 symbols you copied above, followed by “ENTER”.

*****  Click on the NOW red centered portal device (… it was previously white, as shown above!!) and hear the crashing/thunder sound.

*****  Go left twice to the portal, and click on it.

*****  You are returned automatically to your original game-play start-out office!

*****  Automatically, you  receive your IUIC “Welcome back” note verifying that you have completed your mission successfully.

    You have been credited with 10% of the total value of the stolen objects you recovered (your “finders fee”), BUT   NO additional overall 15% bonus this time since you did NOT acquire all 5 crystals and hence did not disassemble/destroy the Alien Worlds.

               NOW  RETURN  TO  THE  VERY  BEGINNING  AND  START-UP  ANOTHER (DIFFERENT)  MISSION !!!

 

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