Some VGA-planets 3.x specifications

This document contains the data-structure of VGA-planets data-files version 3.x. I don't know about earlier versions, these are probably simpler.
A long is 4 bytes, a short 2.

CONTROL.DAT

contains 1500 checksums (each a long) and two empty bytes. 500 checksums of all ships, planets and bases each. When a player does NOT own a certain ship/planet/base, the checksum may be of any value. When a player DOES, the checksum is computed by adding all bytes of the specific ship/planet/base (in a long).

FIZZ.BIN

Contains certain checksums (11*3+1, each a long together 136 bytes), I don't know about what (they differ slightly from these in GEN??.DAT). After that comes your registration (even when you're playing shareware). This is the rest of the file. Of course I'm NOT going to tell you how this works.

INIT.TMP

11 shorts, for each race one. Zero means not playing in this directory, 1 (unequal 0?) means that race does.
This page has been made by Kero van Gelder.
Last update 24th of July 1996