Some VGA-planets 3.x specifications
This document contains the data-structure of VGA-planets data-files
version 3.x. I don't know about earlier versions, these are probably
simpler.
A long is 4 bytes, a short 2.
CONTROL.DAT
contains 1500 checksums (each a long) and two empty bytes.
500 checksums of all ships, planets and bases each. When a player does
NOT own a certain ship/planet/base, the checksum may be of any value.
When a player DOES, the checksum is computed by adding all bytes of
the specific ship/planet/base (in a long).
FIZZ.BIN
Contains certain checksums (11*3+1, each a long together 136 bytes), I
don't know about what (they differ slightly from these in GEN??.DAT).
After that comes your registration (even when you're playing
shareware). This is the rest of the file. Of course I'm NOT going to
tell you how this works.
INIT.TMP
11 shorts, for each race one. Zero means not playing in this
directory, 1 (unequal 0?) means that race does.
This page has been made by Kero van Gelder.
Last update 24th of July 1996