Player's Documentation for Hosting Scripts version 3.2

It is fancy, it is easy, it is wonderful. You just send your turn to your host and you get an immediate response that your turn has been checked! You send a tiny mail to your host, requesting your result and you get it immediately!

How? Your host uses PHost under UNIX and my scripts :-)

But what do you do? Just send mail with your turn or result-request which can be identified as such. This is done with the subject of the mail. To send in your turn, encode it in some way (uuencode, MIME, base64, binhex) and send it to your host with the subject:
trn gamename
where the gamename is the name your host gave you once. To get your result once more, send a mail with the subject:
rst gamename [racenumber]
where the racenumber is optional (useful if you play more then one race but need only one result). It might be the case your host gave you other words than trn and rst, then you use those other words.

What is the response? In the case of requesting a result the response is simply the requested result or a mail denying you access. In the case of a submitted turn, the response is a mail describing what happened with you turn. In the ultimate case it has been saved as valid turn and you receive a message mentioning that, including the log made by the checking program (phost, usually). In every other case, the word ERROR appears in the subject and your turn was not saved as valid turn (your host does still have a copy of it in his mail, but it will not be used when the game is hosted).

You can either try to solve the problem by submitting another turn without the problem mentioned in the log that was sent to you, or wait for your host to repair the problem (if you are convinced the problem was not caused by you; your host received the same error-message as you did, so he/she will at least notice the problem). Sending in a valid turn will always replace any turn saved before.

Automatic Hosting

Your host probably uses some program to host at preset times/dates. Your result is sent to you after each hostrun. If you do not get your result and you do not get an error-message, try requesting your result. If you still receive nothing, something is wrong on the other side; wait until your host solved the problem. If you receive a result now, but from the previous turn, either the game was not hosted at all, or you did accidentally not receive the error-message.

E-Mail Addresses

Your hosts filters incoming messages on subject and allowed e-mail addresses before any result is sent on request. Thus, send your host all the addresses you want to be able to request results/submit turns from.
Author: Kero van Gelder
Last revision: 7 VI 1998