JaFO's pickups pack (version 2.2)
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Download JaFO's pickup-pack version 2.2 (zip)

Features :
- Powerpill pickup : a pickup that instantly activates an associated combo.
- SuperPowerpill pickup : a pickup that instantly activates an associated combo.
The combo can change after each pickup ...
- SuperPowerpill mutator: changes adrenaline pills into Superpowerpills
- a mylevel-package to make including it into map easier
- custom 'PowerPill'-staticmesh package by "ChainsawMonkey" ( http://www.soundofcreation.co.uk )

Powerpill pickup
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Features :
- a pickup that instantly activates an associated combo
- the amount of adrenaline added can be set per pill
- negative amounts are possible ...

Powerpills mutator
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Replaces all adrenaline pills with the powerpill-pickup.
Settings in [JaFOpupack2.MutSuperPowerPills] in MutSuperPowerPills.ini :
- bDebug :
Log info about the powerpills if set to 'True'
- PowerpillFactor :
Choose how many adrenaline pills are replaced by a single powerpill
default = 4 adrenaline pills = 1 powerpill
- bSequence :
use the associated combo's in sequence.
- bRandomFirstPick :
makes sure the first time the combo is random.
- bChangeAfterPickup :
change the associated combo and power every time you pick the powerpill.
- Combo :
The combo-move/power to activate and the amount of adrenaline to add, the mesh and skin to use.
default :
- Combo[0]=(ComboClassname="XGame.ComboInvis",MinPower=10,MaxPower=100,
AltMesh="E_Pickups.General.TripleDamage", AltSkin="PickupSkins.Shaders.FinalHealthGlass")
- Combo[1]=(ComboClassname="XGame.ComboSpeed",MinPower=10,MaxPower=100,
AltMesh="Power_Pill_Meshes.All.PowerPill_Yellow",AltSkin="")
- Combo[2]=(ComboClassname="XGame.ComboDefensive",MinPower=10,MaxPower=100,
AltMesh="Power_Pill_Meshes.All.PowerPill_Green",AltSkin="")
- Combo[3]=(ComboClassname="XGame.ComboBerserk",MinPower=10,MaxPower=100,
AltMesh="Power_Pill_Meshes.All.PowerPill_Red",AltSkin="")
- Combo[4]=(ComboClassName="Bonuspack.ComboCrate",MinPower=10,MaxPower=100,
AltMesh="Power_Pill_Meshes.All.PowerPill_Purple",AltSkin="")
- Combo[5]=(ComboClassName="Bonuspack.ComboMiniMe",MinPower=10,MaxPower=100,
AltMesh="Power_Pill_Meshes.All.PowerPill_Blue",AltSkin="")

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